This site uses Akismet to reduce spam. The ladder has it as of Anglo-Saxon manufacture. Most human adults have 10 or 11pologist or Historian, Computer Scientist or Engineer, in each. The physical edition of Delta Green: Need to Know also comes with a sturdy, four-panel screen loaded with data to help the Handler run a fast-paced, suspenseful game and sinister wraparound art to keep the players terrified. DEVELOPMENTS WHICH AFFECT HOME AND FAMILYREMARKS Choose your gender, name, and details of your Bonds. The quickstart rulebook of DELTA GREEN: NEED TO KNOWincludes everything you need to play Delta Green. The Handler will determine the Fugues details of your Agents new disorder later in the opera- Paranoia tion or perhaps in between this operation and the next. None of the weapons can be legally taken on a civilian airplane.EQUIPMENT Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls. THIS IS A WORK OF FICTION 21. Bonus skills: Things Man Was Not Meant to Know.Firearms, First Aid, Foreign Language (Latin, twice),Forensics, Law, Medicine, Occult. You need to learn the rules, and be willing to make a judgment call in order to keep things moving. Then they heard on a HANDLER: Sure you are. in any conversation.Describe Your Agents Actions Dont talk over other players and dont try to keep all the attention. Each stat has a space for Distinguishing Fea-Include your Agents job title or rank if appropriate. For Delta Green books and games, please visit: www.delta-green.com Published by Arc Dream Publishing 12215 Highway 11, Chelsea, AL 35043, USA www.arcdream.com ISBN 978-1-940410-20-3 Printed in China// OPEN GAME LICENSE Version 1.0a //The following text is the property of Wizards of the Coast, Inc. and 6. An Agent can have up to five. NATIONALITY 5. You may use any authorizedteams, personas, likenesses and special abilities; places, locations, en- version of this License to copy, modify and distribute any Open Gamevironments, creatures, equipment, magical or supernatural abilities Content originally distributed under any version of this License.or effects, logos, symbols, or graphic designs; and any other trade-mark or registered trademark clearly identified as Product identity 10 Copy of this License: You MUST include a copy of this Li-by the owner of the Product Identity, and which specifically excludes cense with every copy of the Open Game Content You Distribute.the Open Game Content; (f) Trademark means the logos, names,mark, sign, motto, designs that are used by a Contributor to identify 11. . (The cover must be with- better). Gradually the screamsconversations can be a Home pursuit between mis- become a high, strange whine, nothing produced by asions, a version of studying the Unnatural. Complete rules for character creation. Graphic design by Simeon Cogswell. LAST NAME, FIRST NAME (AND ALIAS OR CODE NAME IF APPLICABLE) 2. The interior is dark and only slightly damp, with a A large iron knife. SAN loss: 0/1. The critical failure counts as two failures.Handler decides how much of the skill or stat youneedsee WHAT SKILL RATINGS REPRESENT on page 12. If your Agent refuses to hide or go prone,victims Hit Points. No direct linking please. AGE AND D.O.B. To this day you can't remember the details. Does your Agent Agents gain SAN by seeking therapy between opera-abandon the loved one in favor of relationships with tions (which can raise SAN no higher than the Agentsless importance and meaning? She can be appeased by almost any convincing fee table are a stack of mostly completed crossword story: it requires Persuade only if the players make puzzle books, issues of Sports Illustrated and Readers her think something isnt right, and even then a Per-Digest, and a box of unhealthily artificial donuts suade skill of 40% or better assuages her. You wanted to be THIS IS A WORK OF FICTION ready for the fast track. Fumble: 1 SAN. yes: only Medicine, Surgery, or long-term rest can help further 15. Unnatural skill and costs 1D3 SAN. The contents of this document are Arc Dream Publishing, except as listed and excepting those elements that are components of the Delta Green intellectual property. Delta Green Previous Next Deception is a right. It is clear that the tank is not being engraved with Ogham markings which cannot used for its intended purpose. (b)Derivative Material means copyrighted material including de-rivative works and translations (including into other computer lan- 7. Handlers Information Let the players use the pregenerated characters in Clyde Baughman was an active Delta Green agent this book or create new Agents. That cutsworse. see DEFENSE ROLLS for details. Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor, but without glory. AUTHORIZING OFFICER Please indicate why this agent was recruited and why the agent agreed to be recruited. gruesomely killed Here are sample SAN losses. Pursuit A SKILL: If your Agent is trying to do somethingthat only someone with a great deal of training could When one character (or something worse) wants toachieve, that requires a skill. And it reduces HANDLER: Its all run-down and water-damaged. Think up the details as you go. If that fails, the target still Rifle: 1D12takes damage equal to the two percentile dice added Shotgun: 2D10 at close range; 2D6 or 1D6together as individual ten-sided dice. action. Complete rules for character creation. All rights reserved worldwide. Published by arrangement with the Delta Green Partnership. The experience increased your Occult skill but reduced your SAN. A character who is adapted to Violence loses no SAN for ignoring suppression (see KILL RADIUS on page 35). DEVELOPMENTS WHICH AFFECT HOME AND FAMILY Choose your gender, name, and details of your Bonds.REMARKS 19. Delta Green: Agent's Handbook. DMG is always focusing on the future by making sure our practices are well-versed and working to reduce our carbon footprint on this planet. )Rolling the DiceWhen the rules need you to roll dice, they use a parti- cular nomenclature to save time and space: #D#, as in 1D8 or 4D6. The first number is the number of dice. Megalomania Dissociative identity disorder ACUTE EPISODES: Once an Agent has gained a disorder, further stresses may bring it to the fore. These scoresdont need many details, but each should have a name replace the base ratings.and specify the relationship: Ex-husband, Tayloror Special Agent Waite, frequent FBI partner. Each Anthropologist or HistorianBond starts with a score equal to your Agents CHA.If your Agents CHA goes down, each Bond drops the Anthropology 50% or Archaeology 50%same amount. On digit. In hand-to-hand lee Weapons or Unarmed Combat) are tests that can combat, attacking also includes self-defense; protect your Agent by opposing attack rolls. 19PERSONAL DATA 1. Introducing a quick start guide for Delta Green. PHYSICAL DESCRIPTION 13. If you overrule someone, be patient and respectful. Put excess points on another Persuade 40% skill. 7. If an Agent reaches down to help her, she takes is just an innocent woman whos been cursed by herthe offered hand. SPECIAL TRAINING SKILL OR STAT USED experience left you adapted to helplessness. But always err on the side of fear.// Delta Green: Need to Know // // Welcome to Delta Green // Example of Play TABITHA: I told you we should leave! HANDLER: Its like crumbled plaster, wood chips,Amber is playing FBI Special Agent Cornwell. They didn't sugarcoat the lethal danger involved. Do you succeed or not? When cancer took her in Getting There 2002 he attempted to use certain incantations, discov- ered during his work with Delta Green, to restore her Agents who are U.S. government employees in the to life. Pelgrane Press. 1D8 means roll one eight-sided die. If In most cases, roll your Agents basic skill or statyou roll your skill or lower (or your stat 5 or low- rating. WOUNDS AND AILMENTS Has First Aid been attempted since the last injury? HerIt hopes to manipulate the newcomers with greater hands are blood-stained, the flesh stripped by constanteffect. See DEFENSE ROLLS for details. Fail, and you dont. One player is the players describe their Agents reactions and investiga-Handler, responsible for presenting and managing tions, a narrative emergesa tale of secrets and dread,the game. INCIDENTS OF SAN LOSS WITHOUT GOING INSANE 10. If not, your Agent suffers tionally dire, modify the chance by 20% (subtractthe consequences. This scenario doesnt from 1967 to 1970, and an infrequent Friendly require particular skills, though some are more useful during the late Nineties. You retired from the military after years of covertly pursuing and killing terrorists. The physical edition of Delta Green: Need to Know also comes with a sturdy, four-panel screen loaded with data to help the Handler run a fast-paced, suspenseful gameand sinister wraparound art to keep the players terrified. Go to Therapy and Tell the Awful Truth: Make a Luck roll. Choose the center of theradius before attacking. Its also your jobto present clues that lead the Agentsdeeper into the mystery, and to makesure that overlooking an import-ant clue doesnt leave the playersstymied. time your Agent interacts with that Bond, describe how the relationship has worsened. Traumatic back- Dr. Schellground: hard experience, with bonuses to First Aid,Forensics, Medicine, and Occult. AUTHORIZING OFFICER Please indicate why this agent was recruited and why the agent agreed to be recruited. of something called The Scheel Formula. A The audio is of the congregants of an unknown manila folder with that title is empty. She waits at his cabin still. Definitions: (a) Contributors means the copyright and/ copyright date, and the copyright holders name to the COPYRIGHTor trademark owners who have contributed Open Game Content; NOTICE of any original Open Game Content you Distribute. ISBN/UPC. Adapting to Violence: Permanently lose 1D6 CHA and the same amount from each Bond. Remove one Bond. Loathsomeness. Updated: 10:00 CST, 27 MAR 2016. StatisticsProfession Six statistics (stats) define what your Agent is goodThis is your biggest decision. 1 for STR 58 +1 for STR 1316 +2 for STR 1718 35// Game System // // Delta Green: Need to Know // Sanity Helplessness Loss 0/1 Fired from your job 0/1Agents of Delta Green are as vulnerable to mental A friend suffers permanent harm 0/1D4trauma as to physical threats. But the Agents all recognize a call for a meeting when they see one. And they go on so long. ATTACKING OR FIGHTING BACK: Opposes each Fight Back: Roll Melee Weapons or Unarmed hand-to-hand attack that turn. A violent encounter with the unnatural brought you to Delta Green. Earth piled around indicates its stood exposed for years. Like blood and sewage. off her screams instantly. A (human) bone handle is relatively new. Traumatic background: Things Man Was NotA computer scientist with dangerous interests. 12. natural skill rating). You and the Handler should decide the details. arrangement with the Delta Green Partnership. 7. An Agent who opens the hatch sees her inside, The Other knows much of what Marlene knew. The Need to Know source book is a great place to start . We track that vulnera- 0/1D4bility in Sanity Points (SAN). 46// Delta Green: Need to Know // // Last Things Last // Conclusion or cabin can reveal his work with Delta Green, the group will be satisfied.As per their orders from Delta Green, the investiga-tors are to remove any evidence of Clyde Baughmans If an Agent comes back badly hurt or sufferinginvolvement with the organization. Delta Green uses polyhedral dice common to comes up "0": 30. tabletop role-playing games: four-sided, six-sided, Both dice come up "0": 100. eight-sided, ten-sided, twelve-sided, and twenty-sided. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day but often at a shattering personal cost. 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