Alftand Glacial Ruins, Alftand Animonculory, Alftand Cathedral, and Alftand Ruined Tower, which is a . Past the trap, another curving ramp continues down to a landing with a skeever near a cave-in, with a chunk of solid Dwemer metal hidden between the cave-in and the cavern wall on the far side of the rubble. If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. Sulla TrebatiusUmanaJ'darrJ'zharEndrastYag gra-GortwogValie I have devoted my life to the Elder Scrolls, but their knowledge is a passing awareness when compared to the encompassing mind of divinity. Through the door to the west is a flight of stairs leading up to a T-junction with an unlocked chest; a pressure plate in front of the chest triggers a spear trap from the wall. Once the Tower of Mzark is reached, near the southwest corner of Blackreach, proceed inside and through the corridors to the main room. Once the blood has been harvested, return to Septimus. The quests "Elder Knowledge" and "Discerning the Transmundane" concurrently unfold here. Bear you hence this extractor. I met Septimus Signus, a brilliant but mad scholar living in the northern ice fields. One can then use the lever to open the gate and descend into Blackreach. Exit the Tower through the door beneath the button console and return to Septimus. After Septimus is killed, picking up the Oghma Infinium may not trigger the next stage of the quest and Hermaeus Mora may not appear in the passageway. The "Heart of a God" to which Septimus refers is actually the, It is not necessary to take the Elder Scroll during this quest. Discerning the Transmundane is a quest available in The Elder Scrolls V: Skyrim. Watch out for the enemy spiders. Liar's Retreat is one of the few locations where all blood types, except Altmer, can be found. A few things of interest are an Alchemy Lab in the first room and a workbench along with an anvil in the other room. So, I was just doing my main quest "Elder knowledge", inside the Alftand glacial ruins trying to get to blackreach to retrieve the elder scroll. This section contains bugs related to Discerning the Transmundane. There are two entrances to Alftand Ruined Tower. There are even more levels below that, although you can't see how much farther down the shaft goes. Enter the ruins and follow the only path available inside it. If you want to try close combat, be sure to avoid the Sphere's stronger attacks. As you progress through the ruins a bit, near where you can find Valie's body there's a lift back to the glacial ruins and it puts you on . Ancient Technology DGDiscerning the TransmundaneElder Knowledge There are more shelves farther along the southeast wall that hold little of interest; however, a piece of gold ore, a piece of quicksilver ore (difficult to see on the stone slabs), and a few minor Dwemer items can be found underneath the shelves. Inside, one or two Falmer patrol the area before the barred gate ahead, along with possibly a frostbite spider, a skeever, or a chaurus reaper. Past the trap is a door that opens into 'Alftand Cathedral'. Beside this is the body of the Orc Yag gra-Gortwog, another member of the expedition, along with a potion of minor healing. Place the Blank Lexicon inside the receptacle and begin the inscription puzzle. Come when its set is complete.". Have fun using it on our WWW pages. Continue down the hallway to a set of stairs leading up to an area covered in oil, along with a Dwarven Sphere and a Dwarven Spider. Try to eliminate the Falmer Skulker (screen above) as fast as possible, as he can use magic and can deal more damage than the others. The path continues to the right of the gate. There is a ramp leading down on your right. Alftand01Alftand02AlftandZCellAlftandExterior01AlftandExterior02AlftandExterior03 I helped him open it. Behind some pillars, Umana and Sulla Trebatius, the two last expedition members, will show themselves. Now stand directly in front of the middle console (screen above) and be ready for a puzzle that will lead to the unveiling of the Elder Scroll and transcribing it onto the lexicon. I met a strange hermit named Septimus Signus, who needed the knowledge of an Elder Scroll and a collection of blood to open a dwarven lockbox he had studied for years. One must move the plate around to find the correct spots that allow them to move through the gate. By. Alftand Glacial Ruins: After passing some wreakage, there's a little indented area with a treasure chest containing level-based loot. Read the research notes on the table. It is revealed that the book on a pedestal is actually the Oghma Infinium. Start off by approaching the Lexicon Receptacle (screen above) and press E to put the Blank Lexicon received from Septimus Signus onto it. Don't forget to search its remains, as you can find even more valuable treasure than the Spiders left behind. Eventually, a Khajiit skooma addict, named J'darr, will attack. Follow down the path, on a raised area with oil spills on the floor, you will be ambushed by two Dwarven Spheres. Climb the stairs and you will run into two more Falmer patrolling the area, along with possibly another creature (either a Frostbite Spider, a Skeever or a Chaurus). If you want to focus on the mission of if you had already explored the room, stand by the edge (screen above) and jump down onto the lower balcony. At this point, the quest is complete. After reaching the lower level and dealing with a Dwarven Spider, you will need to make a decision. Past the stairs is a ramp with several pressure plates to the sides. The two pedestals to the left of the Receptacle, the taller of which is now active, control the ceiling lens array. Here is a list of the mods I have installed: Sorine Jurard will explain that she has located a schematic that can provide a new upgrade or ammunition type for the crossbow. The exit is behind a master-locked gate that can either be picklocked or unlocked with the Alftand Lift Key that can be found on the Dwarven Centurion you fought earlier. You will be able to enter the Alftand Glacial Ruins from there. There are two flame spouts firing intermittently from the main structure towards the west and north. Valie's body can be found on a table with shackles. I met Septimus Signus, a brilliant but mad scholar living in the northern ice fields. The following is a list of locations that contain corpses or enemies that can be freely slain and used to harvest blood. If you can't use fast travel, begin your journey in Winterhold. To the northwest is an open gate leading to a lift which takes you up to Alftand Glacial Ruins. Behind the tent in the western corner is an anvil and a workbench, with a large fire between them that may have been used as a forge in the past. Press the button of the taller, left pedestal twice, until the button on the far left, smaller pedestal begins to glow. It may be possible to recover the Falmer ears by using a ranged area-of-effect spell. Behind the table, among the rubble is an unlocked Dwemer chest. I met and killed a strange hermit named Septimus Signus, who needed the knowledge of an Elder Scroll and a collection of blood to open a dwarven lockbox he had studied for years. Entering through the lower entrance leads directly into an icy chamber, with two flights of stairs rising ahead. Inside, you will find the remnants of a recent expedition. Farther along there is another caved-in area to the east, with an apprentice-locked door opposite that leads to a second bedroom. I've inscribed the lexicon. Further down, past a dead Falmer riddled with Iron Arrows, lies the door to Alftand Cathedral. Approach the small hatch and get inside. The fundamentals. It contains four zones: Alftand Glacial Ruins, Alftand Animonculory, Alftand Cathedral, and Alftand Ruined Tower, which is a separate building. Quest ID If you travel far enough into the crevice southeast of Alftand Ruined Tower, you can activate the Alftand map marker and subsequently fast-travel to the main entrance, thereby avoiding a portion of the exterior ruins. The path turns northwest and passes through an open door onto a balcony with metal grating that overlooks the next room. At the bottom is a clearly visible claw trap with an easily seen tripwire trigger. J'darr is a Khajiit in the Alftand glacial ruins. The Elder Scrolls V: Skyrim Walkthrough - The Elder-Scrolls-V-Skyrim 125. Around the corner to the north, a lever on the right lowers a set of bars, allowing access to a huge vertical cavern. Note that you are now above the previously visited room and have to look out for the machinery (screen above), as you can get pushed down and have to go through the same location again. There are several iron and silver ore and ingots scattered throughout the room and more dwarven metal. Neither choice will affect the outcome of the quest. Press the button of the taller, left pedestal twice, until the button on the far left, smaller pedestal begins to glow. Septimus disintegrates into a pile of ash as he reaches to take the Oghma Infinium. Enter the Alftand Glacial ruins. Remember to make use of the Shouts and attack the monsters one at a time. Location October 12, 2022. The path continues to the north past a barrel holding a bottle of alto wine, a small coin purse, and four loose coins. Responding either way has no discernible consequences. In the first phase of the exploration you will mainly walk through linear corridors, so you shouldn't get lost. Hi, I don't understand, I've already solved the puzzle but when I go to return to skyrim, there's an arrowmarker in the doorway and I'm not sure how to make it go away? From this ledge, you may optionally use Whirlwind Sprint then jump around some pipes and grating to the south to bypass the following section, then simply follow the path around the room to the Animonculory. Past the glowing mushrooms is a narrow path climbing to a small area with strange large mushrooms normally only seen in Blackreach, although there is nothing of interest in the area. Once you have dealt with J'darr, who is armed with a woodcutter's axe, searching the area will reveal a random potion, a leveled healing potion, a leveled strength potion, and a woodcutter's axe. The mage will tell you that Septimus has hidden himself in a remote place and you will have to find him. It serves as the Daedric quest for the prince Hermaeus Mora. DA04 After reaching the destination, you might consider spending some time to examine the ruined buildings, though it's of course completely optional. Passing a fork to the west, the tunnel leads to the area you could see through the wooden slats, including an unlocked Dwemer chest, three loose coins, a small coin purse, and a leveled potion of healing on the ground, and an apothecary's satchel on top of a barrel. Skyrim - How to transcribe the Lexicon ErnestGames 712 subscribers Subscribe 778K views 11 years ago Quick video to demonstrate how to complete the last tank in discerning the transmundane. Boards. This time it will be revealed that J'zhar is actually dead on his bedroll and J'darr has gone insane, most likely due to the abstinence effect of not consuming skooma for so long. Alftand is one of only three sites that provide initial access to Blackreach. Pretty sure. It can be started by speaking to Septimus Signus, a brilliant but mad scholar who has devoted his life to studying the Elder Scrolls. Septimus Signus You will be able to see your destination from afar (screen above), making it much easier to plan further moves. The contents of the Oghma Infinium. If you give the lexicon to Septimus before reaching level 15, it may be necessary to wait for a, Corpses fed on while in Beast Form or with the. The. Past the gate, up the stairs, are two Dwarven Centurions. There is an exit at the top of the tower, but the ruin does not connect with the other Alftand sections. After dealing with him, continue exploring the ruins. He claims that Septimus is a good follower, but after he discovers how to unlock the Dwemer box he will have outlived his usefulness. In the final area, you will encounter a Falmer guarding the door to your path. * Any text displayed in angle brackets (e.g.. Behind the campfire is a single bed roll, with two unlocked chests, one wooden and one Dwemer, beside it. Three more chaurus egg sacs can be found in the northeastern corner, along with a gap in the floor where you can drop down to Endrast's body. Destroy the Dwarven Spider and head along the ramp onto the lower level. To the right is a dead end with a Dwarven Spider and another chest in the rubble. He will then tell you that you should take Septimus's place, which you can agree to or disagree. You should consider creating an account here. Head up the spiral stairs until the Dwemer mechanism is reached. The gates will still be open to the Tower of Mzark, and you can retrieve the lexicon. The spike traps can also be activated by pressure plates directly below them. You will see a Wretched Abyss that has the talk option. The elves still living provide the key. The Alftand Animonculory is littered with dangerous Falmer (feral elves), dwemer (or, dwarven mechanical monsters), and traps. If you aren't level 15 yet, giving Septimus the Lexicon will result in him dismissing you; then, you must wait until a courier delivers a. Proceed towards the Dwarven mechanism located in the center of the room. Behind the mechanism is a master-locked gate, which can be unlocked by the key found on the centurion you fought, behind which is a lift which will take you to Sulla's camp on the surface. Winterhold Hold Should the player intervene, both will assault the Dovahkiin. The bottom shelf holds a large Dwemer strut, a piece of silver ore, an orichalcum ingot, a piece of iron ore, a Dwemer cog, a Dwemer bowl, a piece of orichalcum ore, and a silver ingot. Daedric quest By standing against the gate of one of the above-ground lifts and casting Summon Arvak, it is possible to get through the gate by mounting and then unmounting Arvak. To the west is a Dwarven spider and a table holding metal items and a random potion, while the path continues to the east. There is also a list of dead bandits of all races to be considered. Rather than the "heart of a god," all he finds is a pedestal on which the Oghma Infinium sits. Approach the pedestal and take the Oghma Infinium. Taking the path south, there is a bedroom to the east, with shelves holding a random stamina potion and a random healing potion. If you kill Septimus Signus right after he gives you the stage to harvest blood, you will fail the quest, but the game will still prompt you with the "Harvest blood" option every time you loot the corpses of Orcs or elves. Turn west at the first chance. Then the game CTD. Triggering them will activate the spinning blades that will go down along the in the middle. At this point you will have access to a Dwemer lift for quick travel between Blackreach and the surface, in case you want to make a trip back to town before delving further underground. The path continues past this to the east. Beyond the traps is a door and a button before it. Let us know, we can help out if this wasn't the answer you were looking for. Stages are not always in order of progress. Activate the Lexicon Receptacle, so the Blank Lexicon rests on top of it. If you retrieve the Elder Scroll during this quest, it is not given away at completion. You could therefore complete the whole Daedric quest even before starting Elder Knowledge. Past the centurions are more stairs leading up to another unlocked gate. If you remove the Elder Scroll before the Blank Lexicon is transcribed, you may be unable to proceed with the quest. A tripwire that triggers a Falmer claw trap is just past the waterfall. The Great Lift at Alftand is an ancient Dwemer mechanical lift that connects to Blackreach. Upon reaching the surface, there is a lever in front of you to the right of the gate which opens the gate, allowing future access to the lift until the zone resets. Just be sure not to use it on a member of your own party. It was thought to have been destroyed by the Nerevarine, but my lord told me otherwise. In the northern corner of the lowest level of the room is the alchemy lab on a table surrounded by a salt pile, a Nordic barnacle, a sample of blisterwort, a butterfly wing, a sample of scaly pholiota, an orange dartwing, and a sample of bleeding crown. However, he does not possess the knowledge to use the Elder Scroll. Elder Scrolls is a FANDOM Games Community. Past the tent is a corridor heading to the southwest and an open door, beyond which is a flight of stairs heading down. Related Quests You can solve the puzzle by completing the following steps with the controls: If not, you can reply to this message using the field below. One Dwarven spider scuttles in the corridor to the south, and another can be found down a flight of stairs ending in a cave-in to the north. Passing the remains of a Dwarven spider, eventually you enter a large room with a worktable loaded with the wreckage of two Dwarven spiders, a copy of Dwarves, v2, an empty random soul gem, an iron dagger, a copy of Dwemer Inquiries Vol III, three soul gem fragments, and a book of Research Notes. Next to the chest is the body of the Wood Elf Endrast, a member of the expedition, two lockpicks, and his journal, which describes how he ran away after being captured by the Falmer and hid here until he died. Skyrim In Skyrim, the Alftand Animonculory is a treacherous part of the path to find Blackreach, where the Elder Scroll can be found. Several functions may not work. Fight through a dungeon for an hour and a half, get to the boss and kill it.then you gotta back track, using dead bodies as markers, lol. To the west are more enemies along the path to the door to Alftand Animonculory. [16.2] The depth of the river, with the unevenness and difficult ascent of the opposite bank, which was to be gained by main force, was apprehended by . To the left of this open gate is a sack, a random potion, a pickaxe, and Sulla Trebatius's pack, which contains an Imperial officer's helmet, a torch, and possibly some gold. Various types of loot can be found like ores, ingredients and everything found in chests. At the bottom of the ramp are stairs that lead down to the ground floor, where you will find three more Falmer, including at least one magic user, and a frostbite spider. I feel their life energy. In the center of this area is a Dwarven mechanism, with an unlocked chest next to it. To do so, he plans to use the power of an Elder Scroll. This site is not associated with and/or endorsed by the Bethesda Softworks or Bethesda Softworks. All logos and images are copyrighted by their respective owners. This can be achieved once the Dragonborn has access to Blackreach. Quest: Discerning the Transmund. To the west is another stairway that has caved in, with a table to the right with the remains of another Dwarven spider on top. Prerequisite Head for the outside of the cave. A leveled Falmer is around the corner next to a set of double doors to the west. On the first table is a leveled potion of the defender, while a caved-in area to the south has a leveled healing potion among the rubble. Open the big gate and be ready for a difficult battle. Location ID When loading from a save within the Animonculory zone, audio may become corrupted or stop altogether. Oh, but the Dwemer had more than even Septimus expected. Press the taller of the two pedestals (right of the one with the lens chart on it) three or four times, until the pedestal with the blue button to the left of the middle one starts to glow. In the center of this area is a Dwarven mechanism, that can be opened with an Attunement Sphere, to gain access to Blackreach. Follow the tunnel as it twists and turns until you come to an unlit campfire with a cooking spit that has been knocked over. Alftand is a Dwemer ruin located within the Winterhold region of Skyrim. To the east is an ascending ramp with a spinning blade trap triggered by a series of pressure plates. The five races whose blood you need to harvest are Altmer, Bosmer, Dunmer, Falmer, and Orsimer. Continuing downwards, you will come across a ledge that you must jump off of. Will then tell you that you should take Septimus 's place, which a. Quests & quot ; Discerning the Transmundane Scroll during this quest, it is not away. 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