A xun lei chong does 10d8 piercing damage on a hit, and expends 5 bullets for every attack it makes. Ultimately, it hopes to increase martial characters' ability to think tactically and add a level of nuance which characters without magic or superiority dice sorely lacked. Holy Water. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. Of course, if you want to maximize your damage with this weapon and have access to a fighting style, choose the Dueling fighting style as the flat +2 damage to one-handed weapon attacks averages out to more than upgrading from a d8 to a d10. It lets the wielder bypass Resistance to nonmagical attacks. Whether youre swinging a simple club or an alien raygun, this guide has you covered. Dragonguard. You must use an action to don or doff a cestus, but can don or doff a pair of cestus in one action. Some monsters and 5e feats that have immunity or resistance to non-magical weapons are vulnerable to silver weapons, so cautious adventurers spend extra money to give their weapons a silver bath. Boiling Pitch. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. (Though again I'll stress, I believe most of that value comes in the hit-bonus.) When used to attack an evil creature or an undead, a weapon made from flametouched iron is considered magical for the purposes of overcoming resistance and immunity to nonmagical damage. This means you can stand with an ally between you and your target and still attack, and this is especially powerful when paired with feats that make use of opportunity and bonus attacks like the Polearm Master and Sentinel. There are two special weapons in the D&D 5e Players Handbook. A status weapon uses its new damage type, rather than the weapon's original type. Were going to get into stuff like weapon proficiencies (whether or not your class can actually use a particular weapon), different weapon properties, and even magical weapons in a bit. Enjoy these 23 new weapons, from boomerangs to spiked chains, guaranteed to impress your friends and severely wound your enemies! 5e D&D represents characters in a deliberately broad and simple way, as one of its design goals is to be easier to play and mathematically less complicated than previous editions. Blowgun Needle. November 25th, 2016, 10:49 #7. When you attempt to disarm a creature using a weapon with the ensnaring property, you do not have disadvantage on the roll if the target is larger than you. If you are playing a class that has multiattack but you havent unlocked it yet, a heavy crossbow is still a great early-game investment. Most bronze weapons are antiques, though the use of bronze-cast cannon and bombards has caused it to return. You cannot wield other weapons or shields in that hand, nor can it perform somatic components. When wearing adamantine armor, any critical hit against you becomes a normal hit. There are hundreds of thousands of different types of weapons throughout real world history and even more in the pages of science fiction and fantasy literature. A torsion-spring-based siege weapon used by the Romans that fires an oversized bolt or sizable stone over impressive range. While some shields list more than one grip type on their table entries, an individual shield of has only one. You start with the armor listed for your class. Certain weapons are restricted to certain classes for balancing reasons in 5e. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. Tower Shield. You can use your action to plant a pavise in the ground, doffing it as part of the same action. Ironwood items are considered wood, rather than metal, for the purposes of spells and other effects that target those materials, and can't be set on fire by effects that ignites objects that aren't being worn or carried. D&D 5e wouldnt be a fantasy property without including some fantasy metals with properties beyond those of normal iron and steel. As time passes, most warriors will find their favorites, memorize those options, and remain loyal to their preferred style. A weapon can have more than one modification, and modifications are permanent. If you miss with a firecage arrow, choose a space within 15 feet of the target. Ranged weapons are hugely versatile (you can use them as delivery systems for messages, fire, and magical trick arrows if you can get them) as well as being a highly effective way to deal damage without giving your enemies chance to hurt you back especially if you make judicious use of cover. The rest are magical materials (and weapons made from them are considered magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage), and cannot be purchased; they must be found or created as other magical items are. Greataxe. However, the two-handed property is relevant only when you attack with the weapon, not when youre just holding it or carrying it around. Trebuchet. Finesse, light, prone fighting, thrown (20/60), Heavy, parry, status, sweeping, two-handed, Ensnaring, heavy, reach, status, two-handed, Finisher, heavy, status, sundering, two-handed, Finesse, light, parry, prone fighting, special, Finesse, finisher, light, prone fighting, sundering, Ammunition (30/60), light, loading, prone fighting, Ammunition (100/200), heavy, loading, sundering, two-handed, Ammunition (200/800), heavy, status, two-handed, Bypass, ensnaring, special, versatile (1d8), Ammunition (60/120), gunpowder, loading, two-handed, Finesse, nonlethal, special, thrown (30/60), Ammunition (150/600), heavy, special, status, two-handed, Broadsword, falchion (s), niuweidao, saintie (p), Bhuj, dadao, fu, khopesh, machete, masakari, Bagh nakh (s), emeici (p), knuckleduster, push dagger (p), shobo, suntetsu, tekko, vajra-mushti (p), Spiked chain (p), kusari-fundo, kusarigama (p), meteor hammer, Bian, blackjack, cosh, hanb, j, mere, patu tambo, tekkan, tonfa, Bishou, kaiken, kozuka, kunai, tamo, tanto, Chigiriki, nunchaku (b), sanjie gun (b), urumi (s), Bill, bisento, bardiche, falx, fauchard, guandao, lochaber axe, naginata, rhompaia, sovnya, swordstaff, voulge, Claymore, changdao, flamberge, nagamaki, nodachi, zanbat, zweihander, Mancatcher, kama-yari, nunti bo, sasumata, sodegarami, tsukub (b), Butterfly swords, falcata, gladius, jian, katar, tsurugi, wakizashi, Cleric: Brigandine or leather, hauberk if proficient. Firearms are an optional set of rules found in the Dungeon Masters Guide that let you introduce either Renaissance, Modern, or Futuristic/Sci-Fi guns into your D&D 5e game. Silver Bullet. Poison in the reservoir never dries. A trebuchet can fire up to 10 bombs of any type at once, which explode on impact. Hammer of Thunderbolts (Best for Half-Orcs, Fighters) It's Hammer time! When exposed to sunlight, adamantite weapons disintegrate. In addition to its typical properties, an obsidian weapon that deals piercing or slashing damage gains the corresponding status property if it didn't have it already, and inflicts a status effect when it exceeds the target's AC by 3 or more, rather than 5. Zacchaeus. My approach is more like: if those things get fixed (by houserules or whatever), then this weapons list should still work with the fixes. A Moon-Touched Sword is one of the best low-level magic weapons in D&D 5e. Think about your characters strengths and weaknesses as well as the role you fulfill within the party. Weapons which are statistically identical or extremely similar to first-party weapons should go on Weapon Alternatives (5e Other), not here. A siege engine's damage changes based on the ammunition loaded into it. Boomerang. The two categories are simple and martial. This bonus cannot exceed 1, even if you have a parrying dagger in each hand. Attack rolls made with melee weapons typically use a characters Strength modifier although there are some exceptions. Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. These shields can be doffed or donned with the item interaction you receive as part of your turn and can be dropped freely, but enemies have advantage on checks made to disarm you of them. Larger, weightier, and more difficult to use, Heavy Weapons are too large for a Small or Tiny creature to use effectively, imposing disadvantage on their attack rolls made with these weapons. A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. Are you a wild-eyed, bloodthirsty barbarian whos going to run screaming at the biggest enemy you can see on the first turn of combat and not stop swinging until one of you is dead? Softer and more flexible than most materials, wood is used to make most ranged weapons and some ammunition and does not alter the statistics of those weapons. Additionally, I have included 4 new equipment packs. Reach weapons should deal less damage than non-reach weapons, because reach is a useful property. This cost represents not only the price of the silver but the time and expertise needed to add silver to the weapon without making it less effective. Feel free to use this document in whichever way is beneficial to your table. You can make or purchase the modifications below and add them to the items they list. They cannot be used underwater, and ammunition from these weapons cannot be reused. Large wheels or rollers allow the tower to be pushed or pulled by 8 medium creatures or 4 large ones . When worn, half plate and heavy armor offer Damage Reduction. These large shields have a large triangular boss and hooks and blades built into the rim. This weapon returns to your hand if you miss. A substance grown and tempered by warrior-druids for weapons and armor, this fireproof wood is as dense and resilient as steel. See the rules for two-weapon fighting part IV. A strong, off-white material scavenged from animal, monster, or humanoid corpses which is carved or cut into useful shape. Most weapons are made of a combination of wood and a metal (typically iron), and very few weapons use only one. When you roll the highest number on a damage die, you must reroll the die and take the second roll. Just think about what style of fighting you want your character to excel at and use this handy guide. Siege Tower. These types of weapons are often only found wielded by trained warriors. Modifies: shortbow, greatbow, longbow, recurve bow There's, of course, the Weapon Master feat you can take to learn new weapon proficiencies, or you can take a level in fighter or something. This mechanical and stylistic diversity is the ultimate benefit of tabletop roleplay over other games, and this remaster helps that aspect shine. Crossbows are the most commonly encountered example of a weapon with the loading property. If you damage a creature with a cavalry weapon after moving at least 30 feet straight toward a target while mounted, you deal an extra 1d6 damage. Might give you some good ideas! Steel. (Weapon stats are different enough between 3.5e and 5e that the other 3.5e attributes of these weapons probably aren't too meaningful for 5e.) Ideally, players will intuit and remember properties with ease. Elementals aligned with fire or water are vulnerable to damage from true ice weapons. Piercing weapons reward precise or focused attacks, punching holes in enemy defenses. You can make an exception if you want, but "Very Rare" items . Corpse. Modifies: boar spear, goedendag, glaive, guisarme, lance, lucerne, pike, ranseur, spear Whistling Arrow. USAF 425th TFTS F-5E Fighter Weapons School Instructor Patch Williams AFB. Net. Alternate armors, fortunately, are a simple matter of scaling protection. Organ Gun. A broken weapon can still be of some use. When wielded in both hands, it acts as a melee weapon that deals 1d8 piercing damage with the ensnaring, heavy, and parry properties in addition to its AC bonus. First, it can be helpful to think about the kind of adventurer you want to be, as your playstyle can go a long way toward dictating which weapon is right for you. If you are holding a hooksword in each hand, checks from the weapon's ensnaring property are made with advantage, and the ability to link both hookswords together gives this weapon the sweeping property. Swords, spears, axes, hammers, and many other kinds of weapons are designed for use in melee. Whether or not a character is proficient with firearms is left up to the DM and the content of their campaign. Most warriors use martial weapons because these weapons put their fighting style and training to best use. You can use them one-handed for 1d8 slashing damage which frees you up to use a shield, hold a torch, or cast spells or double down and use it two-handed for 1d10 damage. When you roll a 1 on a weapon damage die for an attack you make with a bow that has this set of forward-facing secondary arms, you can reroll the die. Inflicting this status prevents the targeted creature from taking reactions and reduces its passive Perception by 5 until the start of its next turn. This chapter is not an attempt to increase their power, but instead mirror the diversity of options and rider effects exhibited by their caster counterparts' cantrips and weapons' use in real lifewith significant abstraction. Then, if you pick up Extra Attack and cant bear to put down that d10 damage die, pick up the Crossbow Expert feat. This +1 breastplate has a gold dragon motif worked into its design. 8. When you attack with a bypass weapon, you ignore the AC bonus granted by shields and features that parry or deflect attacks. If the weapon is a melee weapon, you use the same ability modifier for attack and damage rolls that you would use for a melee attack with it. Weapons with this property ignore the damage reduction provided by certain kinds of armor. Cestus. The atlatl benefits from skill with both ranged and thrown weapons. Bombs. Full plate reduces the damage by an amount equal to your proficiency bonus instead. Both Adamantine and Mithral confer some mechanical benefits to equipment, but there arent a whole heap of rules for either, so fair warning: our guides do some (very careful and considered) slightly homebrew ruling. There are a few playstyles in 5e that don't really receive enough developer support, in my humble opinion. Clicking on a melee weapon's name will give you a description of the weapon and . If an improvised weapon bears no resemblance to an existing weapon (a sack full of bees or a sharpened metal business card, for example), then it deals 1d4 damage and the DM assigns a damage type appropriate to the object. martial melee weapons, base damage 1d10, Simple ranged weapons; Martial ranged weapons; This are not all possible named weapons: Great axe has damage and traits of Maul and Greatsword for example, Longswords is the same as warhammer and battleaxe, halberd is the same as pike, guisarme, pole-ax, etc. While holding a creature in this way, you can use a bonus action to attempt to shove that creature using your weapon's reach and weapon attack modifier instead of your own reach and Strength (Athletics) modifier. Every creature within 30 feet of the point where the barrel landed must make a DC 16 Dexterity saving throw. While not the numerical bonuses from masterwork items of older editions, these alterations allow you to customize your weapons further, and provide additional benefits. If its sharp things on the end of long things that floats your combat boat, then the Polearm Master feat is practically a must-have. Non-goal: Balance other areas of the system, notably Dexterity, GWM/SS, and Polarm Master. When held in both hands, this weapon gains the reach property. Mithral. Objects, Constructs, and Elementals and other creatures that do not bleed may be immune to this damage, at the discretion of your DM. Plating a weapon or ten pieces of ammo costs 100 GP. Steel weapons cannot be damaged by monster features that corrode, damage, or dissolve metal, such as black puddings' corrosive form, and cost 50% more than their iron counterparts. If you are wielding a cestus, you can use that hand to grapple or shove an enemy, but you cannot make attacks with that hand without ending the grapple. Unless a creature has a Strength score of 12 or higher, it has disadvantage on attacks made with heavy weapons. You must use the same modifier for both rolls. Weapons are a staple of martial classes and half-casters. You can load 5 pieces of ammunition instead of 1 when you load this weapon. This property is relevant only when you attack with the weapon, not when you simply hold it. Blowgun. These minute needles are small enough that when you apply a poison to them, a dose covers 10 pieces of ammunition instead of the usual 3. UPGRADED D&D Weapons: The Bow More Content #Shorts Become a Patron: https://www.patreon.com/thedungeoncoach Alkander's Almanac D&D 5e Expansion: http. 1d12->2d6 is not remotely the same thing. On a failed save, a target takes 3d6 piercing damage and 3d6 fire damage, or half as much on a successful save. Modifies: a melee weapon or 3 pieces of ammunition that deal piercing or slashing damage You cannot add your proficiency bonus to attack rolls made with this weapon, but it gains the status: slashing property until repaired. A hook added to the back of the head which adds the ensnaring property to the weapon. So while equipment used by monsters is rarely worth much as loot, any non-monster NPCs can be looted by a plain reading of the RAW. Unarmed Strike. Each has its own benefits. To do so, each weapon has a combination of several unique properties, which add new functions, passive bonuses, or options. If used to create a cleric's or paladin's holy symbol, flametouched iron increases the CR that a cleric can destroy with destroy undead by 1. The weapons with the larger damage dice tend to have the Heavy property. A 5-foot-radius circle directly below the cauldron is also covered in oil. The shaft that adds leverage to the projectiles this sling throws can also be used for close-range combat. Fiends and undead take an additional 4d6 radiant damage from a cauldron of holy water on a failed saving throw, or half as much damage on a success. If an improvised weapon is similar enough to an actual weapon, the DM can rule that it can be treated as such. This feat gives you a small Dexterity boost and proficiency in firearms, and you get to both ignore the loading property of firearms and dont incur disadvantage by attacking with one within 5 feet much like the Crossbow Expert. Elemental weapon requires a third-level spell slot, concentration, only lasts an hour, and only gives a d4 of extra damage in addition to a +1 to hit. (Couldn't resist.) Unarmed strikes act as a melee weapon for features that activate after a successful weapon attack, such as martial maneuvers, divine smites, or spells delivered with weapons, but is not considered a weapon when an effect or ability such as Two-Weapon Fighting requires you to hold one. Examples include: An expensive vase, a piece of broken glass, a wooden leg, a severed non-wooden leg (yours or your enemys is fine), a wagon wheel, a frying pan, a lit torch, a big rock, or even the smallest member of the adventuring party. The corpse of a Small creature deals 1d10 bludgeoning damage and 1d10 poison damage. On a successful saving throw, a creature takes half as much poison damage and does not contract the disease. A Small or smaller creature always suffers this disadvantage. A pavise is a tall, oblong shield used to provide portable cover. Weapons with the thrown property can be used both in melee and at range (although they cant compete with ranged weapons in terms of their effective distance) and use the attackers Strength modifier instead of Dexterity although a weapon with the Finesse and Thrown properties (see below) can be used to make a ranged attack with either Dexterity or Strength. Hover to . Net. Versatile weapons, like the longsword, can be used either one- or two-handed, which increases the damage die of the weapon. Modifies: light crossbow, shortbow, greatbow, heavy crossbow, longbow, recurve bow, arquebus When you hit with a firecage arrow, half the damage you deal is fire damage, instead of piercing. You can silver a single weapon or 10 pieces of ammunition for 100 gp. If you start with a shield, you can choose any non-exotic shield. The "v.3.5 revised edition" of the game has both spiked gauntlets and punch daggers as core weaponsand they are both simple. A +1 weapon is uncommon, a +2 weapon is rare, and a +3 weapon is very rare. Get 19 new weapons properties for your game! You can inflict status with this weapon, and when you do you inflict the effects of both status: piercing and status: slashing, regardless of the damage type you dealt. Let me know what you Weapons are not discrete items. When you drop or are disarmed of a shield with a guige, it remains on your person instead of falling to the ground. To wield a tower shield, you must have at least 15 Strength. A explosive barrel packed with gunpowder and pellets attached to the end of a polearm. Still, for everyone else, the sword is the way to go. I think one way that it is possible to gain a weapon proficiency is to spend some down time training with a trainer. An orcs blunted, rusty, brutal cleaver does the same damage as a finely balanced knights sword so long as theyre both considered to be longswords. In that vein, skill and ability is generally represented quite simply. The Hammer comes with a catch well, two. The exotic shields and the Shield Master feat (detailed in Part IV) allow attacks with shields. The following section lists new and existing weapons, with properties added. Just make sure youre proficient in that weapon and that your decision isnt messing with how your class likes to be played. After the initial impact, alchemist's fire explodes in all directions. A weapon with a scope attached doesn't have disadvantage on attack rolls made beyond its standard range. These shields take an action to don or doff, and enemies have disadvantage on checks made to disarm you of the shield. If you are directly between another creature of your size or smaller and the effect's origin, that creature gains half cover against the effect. When wielded in both hands, a boar spear gains the reach and wind-up properties in addition to the increased damage it gains from the versatile property. A weapon that requires two hands should hit harder than a weapon that can be used in one hand. For example, a heavy bronze Babylonian breastplate is "plate armor" if, in-setting, it is the best armor availablethen weaker armors scale down from there. These weapons utilize volatile powder as a propellant to fire projectiles or explode. On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee-weapon attack as a bonus action. While Mithral (which is very legally distinct from mithril, eh, Mr. Here are the best DnD weapons 5e can provide: Simple weapons 5e Martial weapons 5e Rapier 5e Quarterstaff 5e Longbow 5e Dagger 5e Light crossbow 5e Greatsword 5e Javelin 5e Scimitar 5e Simple weapons 5e First, let's look at the two categories of weapons you should know about - simple weapons and martial weapons. If a creature hits you with a melee attack while you are wielding a weapon with the parry property that you are proficient with, you can use your reaction to add half your proficiency bonus to your AC for that attack, potentially causing it to miss. As a result, you can safely focus on offense and deal more devastating attacks. You can inflict status with this weapon, and when you do you inflict both status: slashing and status: bludgeoning, even though you only deal slashing damage. is as silvery and delicate as youd expect. A length of chain is unbalanced and difficult to use, but can be a far-reaching weapon. Optional Rules: Weapons in D&D are typically made of iron, and occassionally steel. Simple Melee Weapons Simple Ranged Weapons Martial Melee Weapons Martial Ranged Weapons Weapon Proficiency Modifies: club, greatclub, cestus D&D 5e comes with a good variety of weapons to choose from, but there are a few redundancies, as well as some combat styles that lack a good weapon. AlternateTree 7 yr. ago. This weapon can make be wielded in melee combat as a quarterstaff. All weapons made from stone deal bludgeoning damage, even if it would normally deal another type. A melee weapon is used to Attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. You can sit at the back of the fight and plink bolts off your enemies to your hearts content while the fighter in platemail holds her shield over your head to block incoming arrows. Melee Weapons A melee weapon is used to attack enemies within 5 feet of you (or 10 feet if the weapon has the Reach property) and doesn't require ammunition. Exotic weapons are unwieldy, niche, or novel. Cestus are not held in the hand but are worn as gloves or wrapped around the forearm. Bludgeoning weapons hit with staggering blows that daze the target. When you create a magical weapon, armor, or piece of ammunition with bronze, it takes half the time and price. For an adventurer, having access to the right weapon can often mean the difference between victory and defeat even life and death. For example, both a +3 weapon and +3 shield are very rare, but a dueling shield that grants a +3 bonus to both AC and attack and damage rolls is a legendary item. Renaissance and modern firearms use bullets. All creatures within 5 feet of that point must succeed on a DC 16 Dexterity saving throw or takes 8d10 bludgeoning damage. These weapons are unwieldier than most. Modifies: buckler, shield, tower shield, dueling shield D&D 5.5 Can Make Existing Weapons More Diverse The biggest issue with the current weapons in D&D is that some of them are almost identical, save for their price and weight. Most people can use simple weapons and apply their proficiency bonus. Reload. Spellcasters continue to track far more options and resources, and they operate beautifully. 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