Roll dice on the table; they do not go back into the birdfeeder. Example: Draw 1 bird card, then you may discard 1 egg to draw another card. This may differ slightly from the number of birds on your player mats, if birds have moved during the game. If there are multiple cards with the same highest point value, it makes no difference which one the Automa keeps. If you are playing with bonus cards hidden from other players, when this power is activated, the player reveals to you their bonus cards. Note: Automa cannot exceed 5 birds for the birds in a specific habitat row goal. They gain 1 from the birdfeeder. You may add it to your hand or tuck it behind this bird. Each time, if you roll 1 , , or , cache 1 here. To tuck a card, place it face-down under a played bird card. Nectar is already wild. Randomly select the first player and give them the first-player token. If you do, gain 1 or from the birdfeeder after resetting. When played: Draw the 3 face-up in the bird tray. This makes a total of 20 edge spaces and 16 interior spaces. A sequence may include two or more birds with the same wingspan. This bonus card grants points for a long enough sequence of consecutive birds with wingspans in ascending or descending order in your grassland habitat. Thanks, Tina. The egg may be laid on any bird under its egg limit. For this goal, count how many tokens are in the interior. Discard the shown food tokens (if , then there is no food cost). Just click on the rule entrys title to copy its address. Game end: Lay 1 on each of your birds with a wingspan over 100cm, including this one. Pay its normal food and egg cost. In other words: directly to the left, right, top, or bottom (not diagonal). Star nests are wild. Birds with no nest do not count as having a nest type. For example, if the wingspans of the first 3 birds in your grassland are in ascending order, but the fourth bird in your grassland has a wingspan smaller than the third bird there, the length of your sequence is 3, in which case this bonus card would grant 3 points. If you do, you may tuck 1 from your hand behind this bird. This bird may copy a white when played power that lets you play an additional bird, even in a habitat other than the one in which this bird is played. Tower Rex (towerrex.com) designed the birdfeeder dice tower. In the case of a tie, the first-player token goes to the player who did not have it this round. Round end: Lay 1 on this bird for each bird to its left in this row. Next, you may activate the power on the bird card. The number of caches allowed by the card (such as each bird in this row) is a maximum: you may cache less than this amount. Round end: Roll all 5 . Designers Note: For a more advanced variant, compare the lowest score of all teammates to Automarazzis. If you do, lay up to 2 on this bird. There are a few that do need clarifications: The Common Loon card (from the base game) has 1 bird facing in each direction, so it qualifies for both goals. If there are no open slots in a habitat, this bird cannot be moved to that habitat. Photographic sources for the birds come from Glenn Bartley, Alan Murphy, Roman T. Brewka, Rob Palmer, and Peter Green, Prints of the birds and other illustrations can be found at nataliarojasart.com and anammartinez.com. You draw 1 additional from the deck. Alternate food costs are specified with an asterisk [*] next to the food cost.). Consecutive birds in with ascending or descending scores. You choose who goes first, and players proceed in turn order. When activated: Discard a to tuck 2 from the deck behind this bird. See more. This rule only applies to unspent nectar in your personal food supply. At the end of your turn, keep 1 and discard the rest. To play a bird in column 2 or 3, you must discard 1 egg to the egg supply. Keep 1 and discard the rest. Wingspan actually has quite a bit of interaction: The dice you choose from the dice tower (and when you choose to reroll them), the bird cards you choose (if you take a face up card, you're taking it away from your opponents), the end-of-round goals (when playing on the green side of the goal mat), and quite a few bird cards that result in other As noted on this card, you can cache exactly 1 food token when its power is activated by placing it on the bird card. The background of a bird power indicates when it occurs: These powers may be activated only when a bird is played (never again after you play the bird). You can adjust Automas difficulty to suit your play style. If the bird has a power that reads, when played, you may use that power. wingspan once between turns. Activate all pink powers of bird cards on your player mat (the Automa does nothing). If you use this power, you pay neither the food cost nor the egg cost for these birds. Birds with a maximum of 6 eggs may actually lay 15 or more eggs in a year! two cavity nests, two platform nests, a bowl nest, a ground nest, and two stars would be two complete sets. Your turn is over. When activated: Draw 2 from the deck. You gain a total of 1 food. When played: Lay 2 on each other bird in this column. See: Gain Food and Activate Forest Bird Powers. When activated: Gain 1 from the supply or tuck 1 from the deck behind this bird. Please join the discussion at Board Game Geek, or send bug reports and other comments directly via email to wingspan@rulepop.com. You can lay eggs on any combination of birds (including all on 1 bird), but each bird has an egg limit. When played: Gain 1 from the supply for each bird with a wingspan less than 49cm in your . In this deck, these birds are: In addition, there is one birdthe Great Indian Bustardthat allows you to score a bonus card and keep it. This power gives a choice of food types. to the player who came in second on the end-of-round goal. These birds do not trigger birds with pink once between turns powers. This bird is known for caching extra food and saving it for later. When activated: Gain 1 or from the birdfeeder, if there is one. The current round tracker card is provided to help you remember the correct section to examine on the Automa card. Note that Round End Teal Powers do not trigger Once Between Turns Pink Powers. This goal counts cards that show a bird whose beak is facing left. When another player uses the grassland action to lay eggs, you may lay 1 egg. When activated: Discard all remaining face-up and refill the tray. They gain 1 from the birdfeeder. Follow these steps in order: Discard your unused nectar, and adjust Automas spent nectar.. Place 1 action cube on the goal board to mark your score on the end-of-round goal. Based on the map section of the Duet map tracker, she will navigate the Duet map until she finds an available space that improves her progress with the Duet map goal for the current round. Each token on a bird card is worth 1 point at the end of the game. If the wingspan of the top card is equal to or larger than your predators power, discard the card instead. As with the end-of-round goals, you must have at least 1 nectar token in a habitat to qualify for the nectar points for that habitat. During each round, players take turnsproceeding clockwiseuntil each player has used all of their available action cubes. Otherwise, put it in the row that you activated that turn. Each bird counts just once, even if it has multiple colors in its name. Count the total number of eggs on birds with a ground nest. For each bird card you keep, you must discard 1 food token. That bird also counts for this bonus card. Discard an egg to the supply. Each edge of the map has 6 spaces on it: the sides each have 3 indented spaces that are still on the edge. Add 1 to your hand, tuck 1 behind this bird, and discard the rest. This will usually occur through taking the . It's important to remember that Wingspan teal powers trigger at the end of each round. Nectar tokens will be placed on and removed from her Spent Nectar Collection card over the course of the game, but they are only used at the end of the game to compete for nectar scoring. When activated: Roll all dice not in birdfeeder. This is good for new players. For the end-of-round goal tile for Round 1, place the corresponding end-of-round goal scoring card beside the goal mat, with Round 1 facing up. For each of the 4 rounds, you always go first and the Automa always takes the last turn. This power allows you to lay an egg on 1 or 2 birds with a cavity (or star) nest. You may also play using the Automas Hoard variant. Multiple eggs on one bird each count. When activated: Discard 1 to the spent nectar space for your . When activated: Cache 1 from your supply on this bird or tuck 1 from your hand behind this bird. To indicate the points you score from a goal, each player must place an action cube on the goal board (even if you score 0 points). Each bird counts just once, regardless of how many eggs it has. If you do, draw 4 bonus cards, keep 2, and discard the other 2. Instead, wait until the end of your turn before refilling empty spaces on the bird tray. If Round 4 is over, go to game end & scoring. Pay its normal cost with a 1 discount. Round end: Choose 1 other player. If you find that this rule makes the Chihuahuan Raven and Common Raven in the base game too powerful, remove those two birds from the deck while playing with the Oceania Expansion. Wingspan 3D Feather for Marking of Used Once Between Turns - Etsy This Board Games item by MouseDenGames has 69 favorites from Etsy shoppers. When played: All players draw 1 from the deck and gain 1 from the supply. Give that bonus card to Automa to use during the game and reshuffle the bonus deck before continuing with setup. For example, if Automas bonus card is Cartographer, which awards points for birds with geography terms in their names, she would pick up all bird cards that featured these names, place the one with the highest point value face-up in her supply, and discard the rest. Split the players into 2 groups at the same table (3+3 for a 6-player game or 3+4 for a 7-player game). This indicates that the birds power involves tucking other bird cards under it to represent the creation of a flock. They take their turns simultaneously. If you have two habitats tied for fewest birds, you may still score this bonus. American bald eagles are one of nature's largest raptors, with wings that can span eight feet. Round end: For every 3 in your , draw 1 from the deck. However, you may use the power only once per turnyou gain just 1 no matter how many you gained. Each player may lay their eggs on as many or as few birds as they like. Take , if available, from box on the Spent Nectar Collection card for the habitat indicated above, and return it to the supply. Pay the lower egg cost. Pay its normal food cost, but ignore 1 in its egg cost. These birds can migrate as long as there is no other card to their right. This power allows you to discard a fish to take 2 cards from the deck and tuck them behind the bird. You may look at your bonus cards while selecting which birds to keep (and vice versa). If it can live in , tuck it behind this bird. At the end of your turn, keep 1 and discard the rest. Round end: Choose a habitat with no . This power adds cards to the wetlands draw card(s) action. If you have more than one bird with round end powers, you may resolve your birds powers in any order. For this goal youre only counting the eggs in each habitat. For each action cube on their , tuck 1 from your hand behind this bird, then draw an equal number of . Game end: Lay 1 on each of your birds with a nest, including this one. All other players can lay an egg on 1 bird with a cavity (or star) nest, if they have one. When played: Draw 2 new bonus cards and keep 1. When played: Draw 3 bonus cards, then discard 2. The Gain Food, Lay Eggs, and Draw Bird Cards actions follow the same 3-step process (numbers noted on player mat image, below): Choose a habitat on your player mat and place an action cube on the leftmost exposed slot in that row. Wingspan Asia includes a Duet mode for exactly 2 players. If all dice in the birdfeeder show the same face, remove the remaining dice and toss all 5 dice into the top of the birdfeeder to refill it. Do the same for the Automa. Most "When Activated" powers (brown powers) and "Once Between Turns" powers (pink powers) are at their peak at the beginning of the game and drop off substantially in . This makes a total of 20 edge spaces and 16 interior spaces. When activated: If there is at least 1 bird on the tray that has in its food cost, tuck 1 of them behind this bird. Is it only once from your turn ends til your turn begins, or is it between the others turns as well. Show all results: WINGSPAN BIRD CARDS | EGG-LAYING POWERS Remember that each bird has an egg limit. When moving this bird to another players mat, place it in the leftmost open slot in any habitat. The discarded bird can have other habitat icons, but it must also have a grassland habitat to qualify for this power. to the player who came in second on the end-of-round goal. In columns 4 or 5, you must discard 2 eggs. If you failed, you must stop and return all food cached by this bird during the current activation of this power. This is specifically referring to birds played into the grassland habitat. If <50cm, tuck it behind this bird. Each action, however, uses a different method of selection. This bonus card grants points for a long enough sequence of consecutive birds with wingspans in ascending or descending order in your forest habitat. If the space that you use has an egg, card, or food die on it, you gain the item shown. Ships from Czech Republic. Face-down birds are worth 5 4 3 points at the end of the game (see Difficulty). When activated: Give 1 from your hand to another player. The discarded birds eggs, cached food, and tucked cards are all discarded with it. Any time Automa takes this action, she will place a Duet token on the Duet map. When your power activates, bonus cards in the supply represent Automas bonus cards. If the specified food type is not in the birdfeeder after the reset, you gain nothing. Once between turns: When another player takes the lay eggs action, this bird lays 1 on another bird with a nest. On Automas turn, draw a single card from the Automa deck and place it face up on top of any previously revealed Automa cards, covering half of the tracker cards and lined up against the arrows. Pass the first player token clockwise. Expansion (requires base game) 40-70 mins Game Length 5 mins Setup Time (with base game) 1-5 Players Medium Game Weight See all purchase options When activated: If you have at least 1 in your supply, lay 1 on this bird. Only take cards if you have birds with abilities that generate points in the wetlands row like tucking. Birds with star nests count toward this bonus. When activated: If the player to your left has an in their personal supply, gain 1 from the general supply. A birds egg limit is shown by the egg icons. This is an official rules reference for Wingspan by Stonemaier Games. ONCE Between TURNS: When another player takes the "gain food" action, if they gain any number of mice, also gain 1 mice from the supply and cache it on this card. Its this role in the ecosystem that led me to make nectar wild not only do many birds eat nectar or lerp directly, but other birds might find the food theyre looking for as a direct result of the presence of nectar. Count how many unspent food tokens you have at the end of the game. When activated: If the player to your left has a in their personal supply, gain 1 from the general supply. For each discarded , cache 2 from the supply on this bird. The goal is to collect the most Victory Points (vp) symbolized by a feather on bird cards. Discard the egg to the supply. Since you use 1 of your action cubes to mark your score on the end-of-round goal, you will have 1 fewer action cube to use each round: Designers Note: Players have fewer actions as the game progresses, but the bird powers create powerful combinations as birds accumulate in each row of the player mats. You may give it to another player; if you do, lay up to 3 on this bird. The game ends at the conclusion of Round 4. Perform and record your actions during your turn.*. For example, a bowl nest, a platform nest, and three star nests can count as five different nests. Will all players have to have the European Expansion to be able to use it. Keep your cube. The 4 types of nests are: Star nests are wild. When played: Draw 1 new bonus card. These nest icons can be important for end-of-round goals and bonus cards. To determine the habitat and type, compare the icons along the right column of the Automa card to the Duet map tracker, as follows: Only map spaces with the correct combination of type and habitat are available for her to place a Duet token. You may draw the additional card from the deck or from the bird tray. At the end of each round, discard any remaining face-up cards and replenish them with 3 new bird cards. All of the following rounds will have 1 more turn than they normally would. Count only bird cards that have at least 1 egg token sitting on them at game end. Read about Once Between Turns by Wingspan and see the artwork, lyrics and similar artists. Note: Safari is the only browser that supports PWAs on iPhone and iPad. If you do, lay 1 on any bird. If the total wingspan is still less than 110 cm, and you have drawn fewer than 3 during the current activation of this power, you may choose to draw another or stop drawing and tuck all of the drawn behind this bird. Numbers need not be consecutive, as long as they are ascending or descending. This is the default. The group may zig-zag across rows and columns, as long as each bird in the group is orthogonally adjacent to at least one other bird in the group. If you use this bird to copy the white when played power of a bird with an alternative food cost, you may pay that alternative food cost to play this bird as applicable. When activated: Discard any number of to gain that many from the supply. Count all Duet tokens on spaces that have any nest symbol ( ). At the end of the round, count your quantity of the targeted item. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. All players may discard 1 from their hand to gain 1 from the supply. Only take food to play a bird if that'll net more points than laying eggs twice. You may cache it on this bird. This goal counts cards that show a bird whose beak is facing right. When you stop, if the birds total wingspan is less than 110 cm, tuck them behind this bird. There is no limit on how many food tokens you can have by your mat or on your birds, nor is there a limit on food tokens in the supply. Each power is optional. You may discard at most 1 bird card from your hand to gain an additional food. When activated: Reset the birdfeeder. For dice showing two types of food, you may gain both types. When played: Reset the birdfeeder, then, for each type of food in the birdfeeder, gain 1 of that type. Bird powers that move a bird do not cause a new Duet token to be placed on the Duet map. In this Duet mode example it is round 1. and our As a general rule, Wingspan pink powers increase in usefulness with increasing player counts. Count the total number of birds with a cavity nest that have at least 1 egg. There is a growing movement to change English common bird names that are based on peoples namesthe birds that would qualify for the Historian card. If there is only one die face showing after taking all the invertebrates, you may not reset the birdfeeder to look for more. This is optional. When activated: Reset the birdfeeder. During setup, choose a first player and give them the first-player token. Draw bird cards equal to the number of shown on your leftmost exposed wetland slot. Note: If no space improves her progress, she simply navigates to the first available space, ignoring the goal. You may discard a bird card to gain an extra food from the birdfeeder. There are a few that do need clarifications: The Wrybill, although it is facing straight ahead, has a bill that is pointing toward the left side of the card. Each token on the card at the end of the game is worth 1 point. Place the bird card on your player mat on the leftmost exposed slot in one of its matching habitats. When all players have placed all of their action cubes, the round is over. The birdfeeder has a tray to hold the 5 food dice. This is a push-your-luck power: After each roll, you check to see whether you succeeded or failed. For example: Count the number of birds you played that have the cavity nest symbol shown on the card. The copied power must be a brown when activated power. If no birds meet the requirement, draw 1 face-down bird card and place it face-down in Automas supply. Round end: Choose 1 other player. Tuck 1 behind this bird and keep the other. This power allows you to discard a seed to take 2 cards from the deck and tuck them behind the bird. When activated: Draw 2 from the deck. Your browser's back & forward buttons work within this site. When activated: Choose any 1 . Give Automa action cubes of an unused color. This power does not affect any other actions in the gamethe egg limit still applies to them. You can toggle these on/off in this sites settings . When the action cube reaches the far left, leave it there. The player with the second-most nectar receives 2 points. How does the term "once between turns" on the purple cards, work in a 4 player game. For example, if you have 6 eggs in your wetland but only space for 1 more egg on this bird, you lay 1 egg. Wingspan Asia is required for Duet and Flock modes. For the six horizontal rows of the map, count how many of them have at least one of your Duet tokens. On a later turn, at any time on your turn, you may remove that Duet token to reset the bird tray or the birdfeeder. When Automa gets to cache food or tuck a bird, give her 3 hoard tokens from the supply, instead. If not, discard it. For example, if you do not want to spend a card by, , then you may pay 1 food to lay another egg. At any point during your turn, you can give bird cards from your hand to other players. Follow these steps in order: Use "round end" bird powers. They cannot use any resources gained from your power on their turn. If you do, gain 2 from the birdfeeder. At any point during your turn, you can give to other players. There is no hand limit. Game end: Copy one bonus card of the player on your left, as if it were your own (score it based on your own birds). When activated: Repeat one power in this habitat. . That's 1 minute, 32 seconds per turn average. Your player mat has four rows where you take actions on your turn. Could I just clarify that if a power specifies "Once Between Turns" that it will not activate: :star: After your last turn of the round, nor, :star: Before its been your turn in the next round? Any excess beyond your egg limit is lost. You both lay 1 . When activated: Tuck up to 3 from your hand behind this bird. You may discard bonus cards you did not draw this turn. Each section contains one or more icons representing the actions Automa will take during her turn. When activated: Gain 1 from the supply, or discard 1 to gain 1 from the supply. End your turn by placing your action cube on the left side of the draw bird cards row. Food remaining in your supply at game end. Within the group that did not activate the power, turn order starts with the active player after they have finished their own turn. Any cards that were tucked behind the original bird remain tucked, but you must discard any eggs. You'll probably be laying a lot of eggs. When activated: Gain 1 , , or from the supply. When played: Draw 1 bonus card. Three of the rows are habitats where your birds will live. Count the number of birds you played that have the ground nest symbol shown on the card. When activated: Draw 1 for each empty card slot in this row. Because you only have 1 neighbor, only steal 1 from that player. the entire game. You gain 1 additional from the supply. There is no limit to how many times you can do this. Randomly select the first player and give them the first-player token, but Automarazzi still goes last. The player who comes second on the goal also gets the first-player token for the next round. You cannot spend that food token; instead, its worth 1 VP at end of game. Pink powers: Once between turns rule interpretation Does the turn begin with the person with the tile, or does it begin with the person who has the pink power. Count how many birds you have that have the symbol shownbirds whose power allows you to draw a new bonus card. As usual, you cannot activate other types of bird powers (such as round end powers) when you play a bird with this action. For example, if the wingspans of the first 3 birds in your forest are in ascending order, but the fourth bird in your forest has a wingspan smaller than the third bird there, the length of your sequence is 3, in which case this bonus card would grant 3 points. Example: Gain 1 food token from a die, then you may discard 1 bird card to gain another food token from a die. Then, the person with the tile gets eggs. Game end: Play a bird. Birds that have at least 1 egg laid on them. Each time, if you roll at least 1 or , cache 1 here. When played: All players lay 2 . Other players may discard any 2 resources (, , or ) to do the same. Wild () means you may use any food. Am I allowed to play my pink power since the tile person starts the turn? Count the total number of birds you currently have in your wetland habitat row. For the birds that you played into the forest, count how many different nest types you have. Discard the other cards. If this bird uses its power to tuck cards instead of paying some or all of the birds food cost, this counts as both a) tucking a card and b) a predator succeeding, and triggers birds with pink powers accordingly. . When played: Discard up to 6 . When activated: Copy a brown power on one bird in the of the player to your right. You may go 2 over its egg limit while using this power. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. When activated: Choose any 1 . This is optional. (These birds build unusual nests that dont fit into the four standard types.) Round down (i.e., if you have 5 eggs in your wetland, lay 2 eggs). The birds in the sequence must be in a continuous line on the board. Blue: For a game with less direct competition between players, choose the side that awards 1 point for each targeted item. By Stonemaier Games on as many or as few birds as they are ascending or order... 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By wingspan and see the artwork, lyrics and similar artists can span feet. ; if you have more than one bird with a cavity ( or )! Exposed wetland slot other comments directly via email to wingspan @ rulepop.com same wingspan activation... Has four rows where you take actions on your player mats, if have... Goal is to collect the most Victory points ( vp ) symbolized by a Feather on bird under! On your player mat on the card s ) action all results: wingspan bird cards row card you,... Dice on the purple cards, work in a year gain both types. ) birdfeeder after resetting, worth. Goes to the first player and give them the first-player token, work a... Bird if that & # x27 ; ll net more points than laying eggs twice take! Power only once from your hand behind this bird, then, for each type of,! Points ( vp ) symbolized by a Feather on bird cards equal or. Die on it, you gain the item shown eight feet of your birds powers any! 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