Diorama F: In this scene, Olman people engage in different crafts-weaving baskets, carving totem, spinning pots, making weapons, and weaving cloth. [2] In addition to the adventure itself, the module contains a scoring system and pre-rolled characters for adventuring. 4MB Sepulcher of Tloques-Popolocas ..Page 6 8. The common sense in question here is really more like suspicion bordering on paranoia and suspecting that everything could be a concealed trap (heaven forbid you actually trigger one) or that every creature you encounter is lying to you. The characters have unwittingly found long-lost Tamoachan. A rain ofsmall rocks bounces offyou and a cloud of dust descends over you , but you do not perish. The pre-release of C1 was called "Lost Tamoachan: The Hidden Shrine of Lubaatum" (1979), and it was printed in just 300 numbered copies (plus perhaps 100 un-numbered copies given to tournament GMs, staff, and others). Ernie Noa. Granted, you could try to space out the damage throughout the rest, but the long rest mechanic doesnt really work well that way. The first version published for sale to the general public in 1980 was titled The Hidden Shrine of Tamoachan and bore the module code C1. A registry of known classic 1980 adventure. The first time a stucco figure is removed from a diorama (including the dome), the figure crumbles to dust, releasing the d iorama's spirit, which appears within 2 squares of that diorama. If youre integrating the shrine into a larger campaign, I would suggest just making the various inscriptions written in Common, or a local language like Chultan. Bambra noted the adventure's "Central and South American flavour", and "setting from Aztec and Mayan culture and mythology". Room 19. Map of the Hidden Shrine of Tamoachan. be duplicates -- the same copy coming up multiple times at auction. The adventure itself takes place in the Amedio Jungle at a disused temple near the ruined city of Tamoachan. The room mentions using either water or some means of not touching the pole-axes as possible ways of shorting out the traps. The Hidden Shrine of Tamoachan is an adventure module for the Dungeons & Dragons ( D&D) fantasy role-playing game, set in the World of Greyhawk campaign setting for use with the 1st edition Advanced Dungeons & Dragons rules. Seven maps at 70 DPI ready for online use. on August 14, 2019, There are no reviews yet. Alternate Nickname. They are important for understanding the way dungeon areas work, and also for flavor. /gs_flipbook/flip.php?xml=/demo_xml/17031.xml&w=500&h=324, Customers Who Bought this Title also Purchased, not sure as of the actual listing date of this but.. you neglected to put under "Future History" that it was updated for 5e in the Tales From the Yawning Portal book. The Estimated Values for Lost Tamoachan are fairly accurate for a numbered And I get that this is in part due to the nature of the tournaments that they organized, but even so, when it was reprinted there isnt necessarily a lot of incentive to explore the shrine. Which is a shame, because it has a lot of history to it. Its an interesting relic of a different time. Actually the module doesnt care about a lot of things. Or they can walk into a room that is a diorama of Mictlan, the land of the dead, chock full of with magical effects nearly every step of the wayincluding burning sands and the like. Adventurers who explore might be rewarded with intricate details about the Olman societys creation myths, or find the remains of a team that played pelotawhich means ball, and is this modules answer to the whole, oh hey these guys lost a ball game and are dead. Naturally players are given a chance to play (risking themselves in the process). I found that what really amounted to a re-imagining (as . Area 7: Sepulcher Of Tloques-Popolocas, he needs to start, well at least strong, the players finished him in two rounds, whilst he just sat there, describing him being knit back together was kinda cool, but just sitting there getting beat on was just a waste of an encounter. Give me proper credit, and extend the same courtesy to those who use your material. copies, the following unnumbered copies were printed: 50 Dungeon Master's Copies (given to tournament DMs). Use this map type to plan a road trip and to get driving directions in Vermontville. I was actually planning on figuring out exactly how the trap works, well after the fact, and trying to explain it better here in this article. Note that the original If you want to do random encounters at all, I suggest running them at counterpoint to the poison damage rolls. The rest of the world would have to wait for the mass-market release that might have come as soon as late 1979. The enemy in room 7, which is likely one of the first combat encounters, is one of the toughest in the whole module. When first released, it was probably TSR's 11th adventure, its final monochrome-covered adventure, and just the third adventure written by someone other than Gary Gygax. As with the G-series "Giants" adventures that were run at Origins 1978 and the "Descent" (D-series) adventures that were run at GenCon XI (1978), TSR made the adventure available for purchase immediately after the tournaments, but only in a very limited form. The save DC to not fall asleep for 5,000 years is fairly low, but having to make it multiple times is just tempting fate. Don't sell it, or anything you make with it, without asking politely first. 32-page text booklet (all other editions have text booklet within illustration is hand-printed in the upper left corner. Havent finished the adventure yet, but so far its been ok, will probably play Xipes Audience Chamber and the light as a teleport device to allow them access, not a death trap and as for the Couatl, I think honesty is best here, help me and I can aid you, he then gives them the benefit of a long rest or something, or even a feather to summon him for help, healing or something like that. No complaints. 7 Olman Spirits Diorama in the Dome: This diorama shows an Olman hunting party made up of warriors and dogs hunting stags and wild cats. This site uses Akismet to reduce spam. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. The general features of the shrine are fairly unremarkable, except for one rather interesting feature. The shrine is an ancient Mayan/Aztec pyramid, and the module uses names, monsters, and characters based on that period. / 42.611722N 85.055667W / 42.611722; -85.055667. I found that by the time the party made it to Area 42, they understood that the gas they encountered in the lower levels was gone, and that this was something else. Level 8 Skirmisher Medium natural animate HP 86; Bloodied 4 3 AC 22, Fortitude 19, Reflex 22, Will19 Speed 7 Immune force, miss effects XP 350 Initiative +11 Perception +5 Darkvision STANDARD ACTIONS CD life-Draining Touch (necrotic)+ At-Will Attack: Melee 1 (one creature); +13 vs. AC Hit: The target loses a healing surge, or hit points equal to its healing surge value if it has no more healing surges. The printing is a little blurry, and also the illustration booklet images are not as good as the ones in the "Tomb of horros" which I also own. 1. The player characters explore a stepped pyramid deep in the heart of a tropical junglethe Hidden Shrine of Tamoachan. In addition, all doors have hp 80, AC/Reflex 4, and Fortitude 12. The illustration booklet and adventure text are clear. "[5] He continued: "The shrine has two entrances, but the rules are written based on the assumption that you enter through the tournament entrance. The shrine is an ancient Mayan/Aztec pyramid, and the module uses names, monsters, and characters based on that period. The warriors on one side arc painted black, and those on the other side are painted red. One of the first ever adventures I played. They built city-states that banded together as empires and waged mighty wars against enemies both internal and external. I had the dopple hide for a few rounds and mind read the pcs, then emerge claiming to be a blacktalon who lost all her gear and doesnt know how she got into this room. Roll initiative.. The whole lying-trickery thing seems a little out of character. When a creature enters a pressure plate square, the panels swing out from the walls, barring the corridor. During the adventure's convention premiere, TSR sold an original limited print run of the adventure. Tamoachan is located in the savage lands south of the Olman islands, southeast of the Holds of the Sea Princes in the land of Greyhawk. These maps were prepared to run C1: The Hidden Shrine of Tamoachan. It was later reprinted as C1 The Hidden Shrine booklet); interior scuff errors cleaned from printing plates. Well, we dont know why, thats just how you have to do it. Advanced Dungeons & Dragons (1st Edition) Nickname. No PDF will be made available; Sunless Citadel was released in PDF only as the introductory adventure. Make both of these kinds of checks for the player. || Tabletop Spotlight, Armored Spearhead Tier List || Horus Heresy: Age of Darkness, Some Soulblight Gravelords Always Trying To Ice Skate Uphill || Soulblight Gravelords Battletome. cover art by Dave Sutherland. The general features of the shrine are quite inconspicuous, except for one rather interesting feature. The inclusion of the complete tournament info would be the main element that tied together the competition series of adventures. Obviously the doppelganger will not be able to kill any of the party members without the other players at the table being aware of it. There's also a peculiar connection in C1 to a later Greyhawk adventure. Future History. He called the adventure "enjoyable and colourful", especially for players who think and act fast. download 1 file . Seven maps at 70 DPI ready for online use. No ISBN on cover or interior. Like many of the early DuNGEONS & DRAGONS tournaments, Lost Tamoachan: Hidden Shrine of Labaatum tested the players' skill. So thats two character killers in one room. 32-page #249 (with an extra page 31-32), #266, #275, #277, #281, #284, #291, #297, two Author's Copies, Download now. Ill spend most of the rest of this article talking about rooms in the shrine that are particularly interesting, difficult, or even outright unfair. So, I used the Hidden Shrine as the location for a room of maps, one of which would lead to Omu; I used Area 52 as my map room, and I made the entrances to that room from Area 51 visible instead of secret so that the PCs would be able to find it. The original Origins pre-publication version did not have a module code and was titled Lost Tamoachan: The Hidden Shrine of Lubaatum. Subscribe to get the free product of the week! Beings like a mummified centaur who was once a sacred offspring of Chiza-Aztlan, but now is an undead guardian who tries to prevent any but the dead from entering the ruins of the temple, and to try and keep the dead contained therein from escaping. Read more, 341 Think through how you want to handle it ahead of time. Kefi for this info). This week, we explorea Legendary Hidden Temple, WithTales from the Yawning Portalonly a few weeks away from a general release, I thought it would be fun to take a look back through the original modules that it comprises. Ernie Noa. Warlocks, are my bane! There is no sian of the sky above. You can kind of get an idea of the adventures intent from the way points were awarded. To escape the shrine, the characters must find the exit. It appeared in Dungeon #141 (December 2006). 334KB is labeled "Author's Copy" and signed by Harold Johnson in the upper left corner, but does not have Leason's The original was titled Lost Tamoachan: The Hidden Shrine of Lubaatum . Topics . What are the chances of making these older products available as PoD here? Characters who have poison resistance gain a +2 bonus to these saving throws. Read more, 326 you are half right theres a hidden pressure plate in the middle of the corridor, one which the players cant avoidonly findwhich causes those statues to turn out and bar the door with electrified poleaxes. Maple Valley Schools. Olman Language: Many creatures and inscriptions within the shrine usc the ancient Olman langu age. Forrest County is located in the U.S. state of Mississippi.As of the 2020 census, the population was 78,158. Third: Monochrome. If you really want to make them mysterious, you could make them strange glyphs that require an Intelligence check to decipher, but I wouldnt actually go that far. Read more, 115 Read more, Within the complex religious landscape of modern India, the community of Sindh stands out as a powerful example of inter, 340 Overall, its a nice piece to run, especially if youre with experienced players and you havent run a campaign with them before. Figure out how youre going to keep track of time for the hourly poison damage and for the hourly random encounters, and youll be in pretty good shape as far as general dungeon mechanics go. One-click unsubscribe later if you don't enjoy the newsletter. If there is more weight near the alcove than on the one step of the alcove (left and write of the T on the map), the mechanism flips (i.e., getting there without deactivating the trap auto-triggers it). Remember that rolling a d12 to figure out whether there will be a random encounter is going to give you hardly any random encounters on average, so be ready to change to another die if you want randoms to pop frequently. Silver coffer It is also the key to the chamber's only door. In one simple download you get both the DM and player's versions of the map. A stone door with a st)'lized sun carved into it is at the far end ofthe chamber. Good POD. Bambra said it would appeal more to gamers who like mental challenges and problem solving. TORRENT download. Most unusual for Greyhawk modules, the adventure therefore references Aztec gods such as Quetzalcoatl and others. Version Publisher. Nope. In the 2006, 3rd Edition Dungeon Magazine modules series, the Savage Tide Adventure Path, the dungeon of Lost Tamoachan is revisited in the December 2006 Dungeon Magazine #141 'The Sea Wyvern's Wake' chapter. Using all of them over the course of an adventure or two, I reasoned, would probably end in a few character deaths. To use this conversion guide you will need a copy of "C1 The Hidden Shrine of Tamoachan", originally available in hard-copy and now for sale in Digital format at DMsGuild.com. Cover art of fire-breathing Error: No match for email address or password. Cleverness and solving the puzzles were awarded, but there were so many gotcha moments included in the game that it was entirely reasonable to take some hits for acting like a normal person with common sense. If youre rolling a d12 to decide whether a random encounter pops up, you may end up with no random encounters at all. 30MB C1: The Hidden Shrine of Tamoachan. You may also purchase individual monsters. do not have any writing in the upper left corner, Unknown amount of Complementary Copies (spelled wrong). The Hidden Shrine of Tamoachan was the first module to introduce the Olman to the world of Greyhawk. Alternate Nickname. For this dungeon it might not make a huge difference, but you know your group best. Slaheddine I didnt prepare for this sufficiently, and pretty much stopped in the middle of narrating it because I couldnt figure out how to describe what was going on. When he sees you, he tosses his totem to the sky, convulses, and then dramatically catches the implement and plants it in the around. Labeled "Dungeon Master" in the upper left corner, where the number normally would be, 25 Staff Copies (given to TSR staff). It features a number of well constructed encounters and some of the best puzzles. If you really want Tloques to hold his own, start him off at full strength whenever the characters disturb his remains, rather than bringing him back to life gradually like it says to in the book. The wound beains to tremble, and youfeel the earth aive way. Illusions and diversions abound as well, designed to keep players trapped beneath the earth. Like the original convention tournament competition of thirty-two years ago, this adventure for the latest version of the DuNGEONS & DRAGONSgame challenges a g roup of 7th-level characters to escape a death trap in a form that is reminiscent of a Mesoamerican pyramid. They hope to find higher ground and maybe some shelter, but instead the ground gives way and they fall into darkness. Tournament Beginnings. Ruins of vast cities and tall temples are the only remaining traces of the civilization's advances. This is some really cool backstorybut since players were meant to try and get past it (either by setting it on fire or turning it) theyre not likely to learn much about it. Even if theres no big arcing plot to the module (and Im not sure there needs to be), I think this module could benefit from the flavorful exploration that 5th Edition seems to encourage. Buy Hidden Shrine of Tamoachan (4e DM Rewards Edition) - D&D 4e from Wizards of the Coast - part of our ' Role Playing Games - Dungeons & Dragons. The dungeon is fairly linear as these things go, so theres not a lot of looping around that would interfere with that kind of system. I recently uploaded maps for C1 The Hidden Shrine of Tamoachan to DMs Guild. #182, #184, #193, #199, #204, #207, #209, #210, #212, #214, #221, #223, #225, #227, #233, #244, I hoped maybe then some other DMs would have a better time with running this room. Forcing the stalks apart to allow a Small or Medium creature to squeeze through the panel requires a DC 23 Athletics check. I think this one is a great candidate for keeping players engaged throughout. First (1979): Titled "Lost Tamoachan", with "Collector's [2] The 1981 version consisted of a forty-page booklet with an outer folder and a color cover. The crack in the earth deposits the characters into the Vault ofChicomoztoc (area 1), which is their entrance into the lower chambers of the shrine ofTamoachan beneath the pyramid. Maybe there you can make a stand. But 5th Edition is all about finding a storyor at least adding a little bit more detail to the world. https://media.wizards.com/2017/dnd/images/Map138702.jpg After all there are times the module basically punishes characters for thinking that something looks cool and trying to learn more about it. Okay, guys, I said to the players, there was a trap here, but I cant figure out what its supposed to be doing. Diorama A: This river scene has Olman men, women, and children working along a river. If you use the setup given here, continue reading. Read more, 277 Falling into the liquid light and then being killed by that is also an option, if you dont like being killed by the oni. and later updated to a module for Advanced Dungeons & Dragons. Now you might be thinking, oh hey, this room is guarded by a pretty serious trapit must be to protect something, right? Uploaded by I think that panthers and baboons would probably not be happy in a poison gas environment, so I cut them from the batting order. [1], Originally printed for the 1979 Origins International Game Expo,[2] the module was made available to the general public in 1980. One-click unsubscribe later if you don't enjoy the newsletter. Since the ship that crashed in S3: "Expedition to Barrier Peaks" (1980) was based on the Warden from Metamorphosis Alpha (1976), this could suggest a connection between that spaceship and the Tamoachan ruins. Get the 6 magic items from The Hidden Shrine of Tamoachan for use on D&D Beyond. In the anthology hardcover Tales from the Yawning Portal, this module has been adapted for 5th Edition, along with several other classics. Monstrous Compendium Vol 3: Minecraft Creatures. Or in another room still they might find statues depicting scenes from a worldor encounter some of the mythic creatures that the Shrine is ostensibly dedicated to. Learn how we and our ad partner Google, collect and use data. But as far as I can tell, the module doesnt care if you get treasure. All of that aside, Ill use this installment to discuss running the Hidden Shrine adventure, and Ill point out the places where there might be trouble with lasting harm to characters if the module is used as part of a larger campaign. And parts of the scoring system seem less than logical. 6th-printing PDF version. Edition" in upper left. I recently published maps over at DMs Guild suitable for use online. You may also purchase individual magic items. just below "Printed in the USA" (thanks to You get the monochrome cover but the maps are from a water damaged module and are terrible, all else is good. This one needs to be puzzled over long before the party ever gets near it. This material is covered by a Creative Commons 4.0 license. Enjoy. Along with the inclusion of the adapted version of Tomb of Horrors (which is a horrible module, but thats a topic for another time), I feel that the anthology hardcover was a worthwhile purchase. If I order a PoD of this, will I get the monochrome cover or the brown cover? For those who don't, save your [money] and make your own shrine. It was very popular, and there weren't enough Dungeon Masters to run every group. The Hidden Shrine of Tamoachan has 54 rooms, and is populated with a variety of monsters and traps. If you dont tell them its an hour, then you avoid a lot of contentions about how long theyre actually taking in each room. Also, the youre getting weaker and weaker is a pretty cheap tactic, and I dont know why the poison has to be fake anyway. November 26, 2022 by Admin. Apparently falling asleep for 5,000 years was a really popular thing back in the day. As far as how long to wait in table time between one-hour game time poison intervals, remember that you dont actually have to tell your players that the poison damage happens on an hourly basis. If you want to get a real look at Area 29s problems and potential, check out Playing Pelota in the Hidden Shrine of Tamoachan. download 1 file . There are more traps and puzzles than combat encounters in this module-if you have players who prefer solving puzzles to slinging swords, this module will suit them nicely. Just assume that someone in the party can read it; you can even make up a backstory reason for this if you like. You never should have abandoned the ship and struck out into the marshes_ Now, a larae aroup ofsavaae warriors from the local area are hot on your trail. Johnson's next adventure for TSR was another tournament: A2: "Secret of the Slavers Stockade" (1981). The Nereid though, this was a fun encounter, I played her as a lonely spirit wanting company, Stay and play with me, Im so lonely all by myself, the party grew to trust her and eventually let their guard down, and thats when she sprang her trap on a lone party member. For those DMs who have trouble designing their own dungeons, I say buy it. Visit Classicmodulestoday.com for instructions on . I would actually go with a d4, if I were going to really do random encounters randomly. Miss: 2d8 + 6 necrotic damage. the COMPETITION SERIES. All the figures in the dioramas are made of stucco and can be removed. This was probably the first meaningful expansion of Greyhawk by anyone other than Gary Gygax or Rob Kuntz. Dont screw up that trust by lying to them about some stupid fake poison gas in an unnecessary room in a toss-off adventure module. 300 numbered copies (plus some others see below) were printed for sale And, of course, the doppelganger will not be able to fake being the killed party member without everyone at the table knowing about that too. Which, if theyre touched deal electricity damage and cause the players to be paralyzed and unable to let go on a failed save. The corridor slopes sliahtly downward before turnin9 to the left. Being in darkness, or having a darkness spell cast on the PC will delay the inevitable, provided the players can figure out to do either of those things before the unfortunate liquid-light toucher gets suffocated to death by the stuff. If the characters spend too much time in certain areas of the lower chambers exploring, fighting, or taking other actions that delay their search for clean air, they must make additional saving throws against this effect, as noted in certain locations. The quality of the reprint is great, quite durable, and the clarity of the images, are more than I could have hoped for. Yes, the map is a bit murky- but it's useable. This purchase unlocks the entire contents of the book version for use with D&D Beyond, including the adventure in digital format in the game compendiumand access options from the book in the searchable listings, character builder, and digital sheet. Hidden Shrine of Tamoachan is a D UNGEONS & DRAGONS Roleplayina Game adventure designed as an homage to the. Room 19 of "Shrine" contains a figurine of a spaceship called the "II-Nedraw." Take a look at room 34, for instance: Did you spot the hidden trap there? As a minor action, a released spirit can remove a figure from a diorama still containing an Olman spirit, releasing it. Jeff Leason didn't do any more work for TSR, but he did create the new City-State of the Invincible Overlord (1987) for Mayfair several years later. As well as an original scoring system and pre-rolled characters for adventuring, there are reviews... Out of character and later updated to a re-imagining ( as original limited print run of the Slavers ''. Adventure `` enjoyable and colourful '', especially for players who think act. A scoring system and pre-rolled characters for adventuring, save your [ ]... N'T enough Dungeon Masters to run every group quite inconspicuous, except for one interesting... Here, continue reading and Fortitude 12 original limited print run of the scoring system pre-rolled... -- the same copy coming up multiple times at auction the mass-market release that might have come as as... In an unnecessary room in a few character deaths get an idea the!, barring the corridor ( given to tournament DMs ) these older available. Just assume that someone in the heart of a spaceship called the II-Nedraw! General features of the scoring system and an assortment of pre-rolled characters adventuring. 6 magic items from the way points were awarded was titled Lost Tamoachan: Hidden of. Before the party can read it ; you can kind of get an idea of the 's. Of stucco and can be removed well as an homage to the world be available! Might not make a huge difference, but instead the ground gives way and they into... Soon as late 1979: 50 Dungeon Master 's copies ( spelled wrong ) dont screw up trust! 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Element that tied together the competition series of adventures be removed would probably end in a toss-off adventure module ad...