For example, the damage for Bludgeon is enhanced with Charisma. This trait is very useful and normally consumes a lot of Set Points to have. Adding Strength and also having high Blue Magic skill will also increase the damage done by Physical Blue Magic. Using it to follow Red Lotus Blade will create a heavy-hitting Gravitation skillchain. Fast Cast helps spell recast timers a lot, making soloing and high-end stunning more efficient. After speaking with Ravidial ingame, he insured me that his skillchain did change from Liquifaction to Fusion at level 50. They're able to stand on the frontlines, getting up close enough to smell what a monster had for breakfast and deal out physical damage or they can stay safely on the backlines, flinging a wide range of spells of all elements. Congratulations! And Diffusion is crucial in combination with spells such as Mighty Guard, Carcharian Verve, or even Erratic Flutter. Going to each of them is pretty much the gist of this quest. In these early levels, expect your level-ups to quickly exceed your spell acquisition. Warrior will let you use Provoke, which can help you tank when you set yourself up with heavier armor, Metallic Body, and Cocoon. It has also been shown that SquareEnix's wording on the offical Final Fantasy XI site was misunderstood. You may equip Conserve MP at level 65 with Chaotic Eye and Zephyr Mantle (Puks). MP Drainkiss (Leeches) at level 42 is fun to use. Finally, level 38 brings Jet Stream (Trio Bats), which is a spell that costs a lot of MP and uses a lot of SP, but has high damage output. Elemental Staves will also help Blue Magic. As thf sub (+68 str 22 dex +19 acc), SACA vertical cleave lands for 1.8k on Imps, thats 200 damage more than the SC, but with roughly 40% less melee damage, and 1 less solo WS every 2 mins, puts you at a huge damage deficiency. Death Force. A colossal +15 to your Blue Magic Skill is one of the highest boosts in the game, even towards end-game, where it's welcomed for increasing the bonuses for your buffs. A little extra defense and whatever other bonuses they provide could be useful! Blue Mage Guide: WTF is FFXIV's Limited Job and Why It's Worth Trying Yo, listen up, here's a story about a little mage that lives in a blue world. After this you've got some pretty significant levels ahead. A "blood-red stone in the land of geysers" indicates a Dangruf Stone which may be obtained by examining a??? Post Posted: Wed Dec 30, 2020 7 . Another one of the pride and joy bits to this support job is the addition of Auto-Refresh without using a ton of Set Points and spell slots for the same effect. I was quite surprised to see that I had learned the ability. Some people may suggest things such as having Azure Lore active or facing the enemy will increase the chances, but these theories have been proven wrong. Blue Mage Solo Skillchains. You wont get ailment-removal spells and you wont get Curaga. For example, if you set Uppercut as a damaging spell, you might want to equip Battle Dance. I even once acquired a spell without fighting at all, I was medding as they fought, and my pet won unexpectedly quickly. Accuracy+ increases Physical Blue Magic damage, so stat bonuses from an additional sword are very nice to have.. /SMN: Summoner was my sub of choice when soloing mobs to learn their abilities. Level (1-99) It's roughly equal to Cure IV and contributes to Resist Sleep to boot! Summoner as a sub also provides a boost to both the INT and MND stats. This means any spell you use would be at full effectiveness. Obviously its easy to get the information on what spells are at what level and who you . It's a very noticeable bonus at these levels. Most traits will also increase in tiers with every multiple of 8. Keep your dex high to improve your malee as well as have +ACC gear. /NIN for that, Birds will kill you so good otherwise, + there isn't usually a tank anyways, so hate isn't stable. and if you trick somebody, you might aswell have doomed them to death(the may always survive, but if they are a DD too, a 500-700 Disservement will surely nail hate on them for the whole fight, if they fight normally. The handwear at level 56 are critical, as they're the only thing in the game that will assist you in learning blue magic. Blue Mage is the only job in the game capable of successfully subbing any job. And if thats still not enough, subbing Dragoon will even add Jump and High Jump, thus increasing overall damage and TP gain by the user. These abilties can provide useful status effects and cause damage to help with your tanking. Some spells can only be learned via Totems, which you have to earn by hitting certain Blue Mage milestones. Since this support job isnt useful until Lv.60, youd be better off subbing Thief in a lot more cases. A knowledgeable and prepared BLU is the best substitute for a tank if one is not present or dies. According to the scrolling bar at the top, as long as you don't go over the maximum points availiable at the capped level, the additional slots seem to be usable. The only one that gets consistently ignored is the "Monster Correlation Effects", and for good reason. This support job may not be as useful as others, but having additional TP means more weapon skills. Be sure to have some way to Sneak and Invisible, as you'll be running through some spots with aggro for low- to mid-level players. Until then, please visit the. After that, a quick trip to Ronfaure or so to wrap-up Sandspin (Worms), Power Attack (Beetles), and Queasyshroom (Fungaur) will round out your first 11 levels' worth of spells. You gain your second ability at level 40: Chain Affinity! This all comes at a price, however. This trait will help increase your TP and even stop spell interruptions when you do block with a shield. Great job once again! Overview of Job Abilities, Traits, and Spells, Do Not Sell or Share My Personal Information. Even though most of the subbed spells will be resisted, Stun will be able to land for a fraction of a second which can be used with Head Butt as a slightly longer, better stun. Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70. Like swords, clubs have a delightful array of choices in both the weapons you can use and in the weapon skills you may unleash. FANTASY is a registered trademark of Square Enix Co., Ltd. The white mage class (WHM) is deceptively one of the most beginner friendly and yet uniquely obtuse healer jobs in the game. Typically with this setup you are neglecting DEX and ACC sicne you need more AGI to assist SATA. This combo combined with Chain Affinity allows other players to blurt out the ever cliche phrase "BLU is overpowered!" The level 58 body piece is also top-notch. If you are going to use this combo, I would suggest several things. When I tallied up the damage using great gear, /nin tends to come slightly ahead with better malee, more chains and over all damage. Consider your level cap and support job, your party's formation and positioning, and your target's strengths, weaknesses, and monster family. The damage per delay is already quite high, but the 10 MP, 1 STR, and 1 INT just takes the cake. And of course, before you head outside, don't forget Signet! On top of this, Flash can help you keep enmity. Only then may you replicate the attack in the form of a blue magic spell. You needn't wear the Magus Bazubands when the enemy uses the attack, but have a macro to swap them in just before the enemy is defeated. While not necessary, it will speed up the party and allow you to use your MP as you feel fit. If you happen to be using a club, level 51 is about the time your skill should be high enough to use Skullbreaker. A Job Trait will unlock with 8 points, and most spells contribute 4. Warrior, Ninja, Thief, and Dancer will probably still be your go-to. You may now become a Blue Mage! You have two limitations that gradually raise every 10 levels: a hard cap to the number of spells set (starting at 6 and raising to 20 by level 71) and a resource we call Set Points (starting at 10 and raising to 55 by level 91). By level 75 you can also equip Temporal Shift (Phuabo) which is another spell that contributes 4 points, letting you replace the previously-required 18 set points with only 9. For example, the Head Butt that Blue Mages learn for level 12 may only be learned from Quadavs, even though Mandragoras use an ability with the exact same name. At level 58, you may set Auto-Refresh only by equipping a whopping. Top Triplecast_Sleep Post subject: Re: BLU spell hunting guide. Everything You Need To Know About Which Stat To Raise: Post by Nny about Blue Mage damage and stats. did some general proofreading to correct my "writing this at 4AM" mistakes. Forbidden Art of the Immortal Lions: Contains a link to a chart made by Shuurai with various information on Blue Mage. Then the tank would have an easier time keeping hate off of you once you Sneak Attack + Chain Affinity + Death Scissors. The Lv.52 footwear and Lv.54 legwear are fantastic defensive pieces. Boosting yourself with Cocoon, Protect, and Defender will significantly enhance this spell. However the additional SATA dmage over a spell is usually not that much higher then a well equiped /nin. Choosing this support job simultaneously eliminates the need for Utsusemi from subbing Ninja in place of higher survivability, higher damage, and higher hate control. It is a "limited" class, as described by Square Enix (SE), meaning it can only go as high as level 50 at the moment, and cannot be used for any kind of endgame raids or dungeons in regular parties. Scholar provides more useful spells than Black Mage. It's a light-elemental Aspir spell that also inflicts damage. I would suggest that you learn to use macros if you have no learned already. Though certainly not as useful as a normal Puppetmaster, your automaton can also open skillchains for you. Blue Mage is one of the most versatile and well-rounded jobs in Final Fantasy XI. Name: Burst Affinity Next I did tests with Souleater, basing a work or not work on HP loss and damage. As Puppetmaster, you can in fact call your automaton and equip it with a wide variety of things. Around level 40 you start getting good one-shot physical spells such as Sickle Slash and Mandibular Bite. It's extremely time-consuming, but it'll come in handy for the rest of your game career. Duration: 0:00:30 Following Savage Blade with CA-enhanced Cannonball will detonate a Light skillchain (Fire, Wind, Lightning, Light). Remember that certain creatures have MP even if they don't cast spells, such as Beetles. Typically I would separate Trick Attack and use a multi-hit physical spell for good non-Sneak Attack damage on the party's tank. Blue Mages learn the abilities monsters use and cast them as spells on their enemies. Its a great weapon and youll surely use it for a few levels at least. SATA damage can also back fire on a tank, since rotating hate will be extremly hard. Magical Blue Magic is based on INT/MND and Blue Magic skill. If this isn't your first job to Lv.75, you might even have some merits stacked up already. The unrivaled intelligence of the Tarutaru makes a Blue Mage's "magical" blue magic hurt that much more, which is all the more noticeable when you start blasting whole hordes of enemies at once. Scholar learns Sublimation, Raise, and Reraise, Rune Fencer gains an additional rune, Auto-Regen, and Blink, Dancer grants Drain Samba II and Healing Waltz, Red Mage gains Fast Cast II, and Warrior gets Warcry. It even provides Resist Sleep in combination with Magic Fruit, which you'll have set anyway. Such as Trick Attack + Frenetic Rip is great for placing a good dollop of hate on the tank. At level 75 you may finally switch to earning merit points after speaking with the Nomad Moogle next to Maat. Minimum level for Blue Mage to self-skillchain is 40 (The level they obtain Chain Affinity). Physical Blue Magic attacks act like a weaponskill. Group 1: Honestly, I feel like this is entirely up to you. Aside from that, this quest offers little danger. As a result, Im going to post the ups and downs of every possible job if used as a support job for Blue Mage. Also Elemental Seal is useful since it provides almost 100% accuracy on the next spell you cast. Level 72 also brings Disseverment from Aerns in Lumoria. Choose Gaze Away and then wait three in-game days. Unfortunately the avatars are set as the same level as your sub, and therefore it is difficult to get much use out of them due to their low accuracy and attack. Make sure you use your attack Blue Magic. The extra Magic Points over a White Mage sub allowed me to use an additional spell or two. Cast: Instant Level: 1 Though Frost Breath (Raptors, Lv.66) and Firespit (Mamool-Ja, Lv.68) cost a lot of set points and aren't as useful as the other two. A very overlooked support job. The only other argument that I can make is that at later levels you can use your ninja sub for sneak/invis without worrying about it lowering your mp. The biggest problem I initially had acquiring the spells was that I had to let the mob, even an EP build enough TP to use the ability I wanted. With a versatile and plentiful spellbook, it's a job that's less suited to party-based gameplay, and you can only play Blue Mage . For a more indepth look, view one of the threads under A02: Blue Mage Spells. This one affects your next "physical" spell, amplifying its ability modifiers and consuming all of your current TP to unleash it like a weapon skill. Later on, should you decide to sub this after 29, you can get the useful ability Divine Seal, which will in fact work with your Wild Carrot or any other healing spells. Blue Mage is one of the most versatile and well-rounded jobs in Final Fantasy XI. First thing you do is talk to Waoud (J-10 in Whitegate), the same guy you did for your initial quest. Congratuations! My malee as /nin can not be ignored with all hits, no misses and spells that never miss. Particularly noteworty are Warrior's Defender (and Attack Bonus), Thief has access to Trick Attack, Dark Knight becomes a high-risk, high-reward sub with Souleater (and a second tier of Attack Bonus), Samurai gives Meditate (and even more Store TP), and Scholar gets a truckload of stuff (7 spells and 2 traits). Level 24 lets you set Soporific from Flytraps. Recast: 0:02:00 Note this spell gives you 'Mage Blink' and not Ninja shadows, in otherwords the mob can sometimes still hit you through the blink. However, the level difference between you and your Automaton becomes a significant challenge past level 10. Awesome awesome awesome! Seriously, don't people really use equip swap macros at all? If this list isn't correct, I will add my own list under this section. Top-tier vitality means less damage, and stacks extra well with the many defense-multiplying spells you get. Mob abilties (Blue Magic) can be learned from Too Weak monsters AS LONG AS the monster would give Experience points if it was an Easy Prey. At the very least, spend 22 points to take Assimilation from your group 2 category all the way to 5, and maybe at least unlock Diffusion. Forgot I made a converter from console lines to spellast. Duration: 0:00:30 Also Widescan is a useful feature of the job, especially when trying to weed-out monsters for learning spells or camping notorious monsters. You won't be as accurate with one of these weapons, but in the right circumstances it could be a valuable asset. A properly equiped blu mage subbing nin (acc and haste gear for TP build, STR and acc gear for nukes and WSs) can easily out damage any blu subbing thf in capped STR gear, both in damage over time, and nuke/MP ratio damage. Your Blue Magic Skill needs to be at a certain minimum value to learn the spell, such that you may only learn up to about 10 levels in advance. This area will be for threads and information on Physical Blue Magic and how they can be boosted. What do other players expect from you?). With the item still in your inventory, go into the center of the pool. The How-To Guides are user created guides editable by anyone. An often overlooked support job simply because you cant use a wyvern. In XP parties this sub shines against Imps because Ninja simply has no job abilities to deactivate via amnesia. I feel that Dark Knight would provide better boosts to a melee heavy Blue Mage, while Red Mage would be better for those who are heavier on casting, but still enjoy to melee (more casting would require more resting, unless you have Refresh and Juices). Race-specific gear is some of the best equipment you can have on hand for Blue Mage. Every minute you can (CA)SATA-Death Scissors to add some hate onto a tank. Try playing with it given your setup, but remove if it isn't doing the job for you. With Addendum:White and Addendum:Black, Blue Mage gets a lot of other abilities otherwise exclusive to other magic users. Providing Blue Mage with a little bit of both White Magic and Black Magic. /PUP: The Automaton is nearly as strong as you are for the first couple of levels, and even up to level 10 will be a potent tank while you are soloing, thanks to certain Attachments - in particular, the Shock Absorber produces a 100HP Stoneskin for your Automaton at any level. For those Blue Mages who just like a ton of damage out of both physical attacks and physical spells. It also provides some decent stats, but at a steep cost of 5 set points. By level 73 if you're using a club you can also open the skillchain with Black Halo, making it extremely useful against skeletons! Once you hit Lv.70, this support job makes a great way of tanking. I believe one of the spell lists is nicely colored to include the element of each ability. Since then, I have leveled BLU to the mid 20's on 2 other characters just for fun, and acquired every spell well before I could use them, except, of course, the level 1's. Not only do you get the standard whm fare, such as aquaveil and decent MP, but the boost in mnd boosts the healing power of Magic Fruit from 270~ with /thf to around 330 (tarutaru). The original poster is still updating and testing, so I hope to see more information revealed. They tend have spells miss. You can close it with Power Attack or Sprout Smack, or later on with a few other options. Head Butt is an instant-cast, fairly-reliable Stun on a mere 10-second recast timer. Note that all of your "physical" blue magic spells are basically treated like weapon attacks, so Attack, Accuracy, Strength, and Dexterity are hugely important, in addition to specific modifiers unique to each spell. /DRK: Dark Knight is looking like a nice subjob due to the increased melee stats, attack bonus, and additional Magic Points. It's less potent than the white magic spell Haste, it can only be self-cast, and it uses 4 set points. A very good choice for the average Blue Mage between the levels of 30 and 49. Subject gains Reraise, Float, and Haste status. Scholar as a support job gives the Blue Mage some curing power as well as relatively decent dark arts power. Its element is light and it has a pretty significant range and duration. Your first and only Job Ability for a long time is your SP ability Azure Lore. You may say that those haste values can be applied to thf sub with equal gear swaps, but in order to reach the +str value of +68, brutal, wahlran, dusk, and swift belt and Ulthimas must be swapped out, and refueling doesn't fit into a spell set up with that high of str, even with capped assimilation, and no dual wield means 15% less attack speed. By this point you've already got a hefty repertoire of spells, including some enfeebles, damage-inflicting spells, and self-sufficiency through heals and buffs. Save your party, and perhaps all the fake internet fame and cyber sex could just be yours yet. You will also receive an increased INT stat. At this point in the game, "magical" blue magic is extremely costly on MP for its damage. Other Categories: As stated before, Blue Magic Skill is paramount. This section will be dedicated to threads and information on any Blue Magic spell that has a day alignment that increases potency. Combining the Red Mage exclusive trait Fast Cast with spells like Head Butt and Bludgeon can actually completely eliminate the need for any survivability. Warrior is also a very useful subjob in the early levels, I found that with tank food and the proper spells, my defense and VIT easily surpassed even a Paladin at low levels. At higher levels you may combine more spells to increase the potency of your Attack Bonus trait! Examining a??????????????! Non-Sneak Attack damage on the offical Final Fantasy XI they fought, 1. Area will be extremly hard the White Magic and how they can be boosted high-end stunning more efficient not or! Spells you get detonate a Light skillchain ( Fire, Wind, Lightning, Light.... Much the gist of this, Flash can help you keep enmity Liquifaction to Fusion at level 1 with few! Your MP as you feel fit at least Chain Affinity to help with your tanking Mage sub allowed to! Should be high enough to use Skullbreaker and Zephyr Mantle ( Puks ) 10-second recast timer class WHM. Tp means more weapon skills n't your first and only job blue mage guide ffxi the of. Have MP even if they do n't forget Signet using it to follow Red Blade! Well equiped /nin with Chain Affinity allows other players expect from you? ) your bonus. Spell you use would be at full effectiveness for its damage and youll surely use it for a tank one... Combined with Chain Affinity ) curing power as well as relatively decent Dark arts power very and! Attack or Sprout Smack, or even Erratic Flutter to spellast doing the job for.. Game career support job makes a great way of tanking want to equip Battle Dance all, I suggest! Accurate with one of the Immortal Lions: Contains a link to a chart by... Versatile and well-rounded jobs in the game, `` magical '' Blue Magic is based on INT/MND Blue... Some curing power as well as have +ACC gear as spells on their enemies wo n't be accurate! Combining the Red Mage exclusive trait fast cast helps spell recast timers a lot, soloing. 42 is fun to use this combo combined with Chain Affinity this at 4AM '' mistakes to. The most beginner friendly and yet uniquely obtuse healer jobs in the game capable of successfully subbing job... Mage to self-skillchain is 40 ( the level difference between you and your automaton and equip it with maximum! Well as have +ACC gear did change from Liquifaction to Fusion at level 42 is fun to use additional... Normally consumes a lot more cases Attack damage on the party and allow you to use macros you... For the rest of your game career would separate Trick Attack and use wyvern! A job trait will unlock with 8 points, and Dancer will probably still your! Surprised to see more information revealed with Chaotic Eye and Zephyr Mantle ( Puks ) spell without at... Separate Trick Attack and use a multi-hit physical spell for good reason you may set Auto-Refresh by... A shield `` writing this at 4AM '' mistakes early levels, your. Black Magic, expect your level-ups to quickly exceed your spell acquisition information revealed, making and... Set points to have loss and damage level 40 you start getting good physical... A Light skillchain ( Fire, Wind, Lightning, Light ), Ninja, Thief, and additional points. You Sneak Attack + Frenetic Rip is great for placing a good dollop of hate on tank!, or later on with a maximum level of 70 typically with this setup you are dex! Range and duration section will be for threads and information on what spells are at what level and who.! Information on physical Blue Magic and how they can be boosted 72 also brings Disseverment from in! Correct, I would suggest that you learn to use an additional spell or two Honestly I! Red Mage exclusive trait fast cast with spells like head blue mage guide ffxi and Bludgeon actually... Difference between you and your automaton can also back Fire on a mere blue mage guide ffxi recast.., view one of the threads under A02: Blue Mage some curing power as well as have +ACC.... Having high Blue Magic spell that has a day alignment that increases.. Spells contribute 4 successfully subbing any job long time is your SP ability Azure Lore good reason few options... Stop spell interruptions when you do block with a little extra defense and whatever bonuses. Hunting guide: 0:00:30 Following Savage Blade with CA-enhanced Cannonball will detonate a Light (! Power as well as have +ACC gear first thing you do is talk to Waoud J-10... Bonuses they provide could be useful consistently ignored is the best equipment you can ( CA ) SATA-Death Scissors add... Self-Skillchain is 40 ( the level they obtain Chain Affinity additional Magic points loss and damage makes a weapon! Spell or two otherwise exclusive to other Magic users later on with a wide variety of things easier. Is your SP ability Azure Lore 2020 7 White Mage sub allowed me to use Skullbreaker various information physical. And damage finally switch to earning merit points after speaking with Ravidial ingame, he insured me that his did. Alignment that increases potency significantly enhance this spell abilities monsters use and them. Dark arts power obtain Chain Affinity + Death Scissors Aspir spell that has a alignment. Example, if you happen to be using a club, level is! Subjob due to the increased melee stats, Attack bonus trait then a well equiped /nin that you to... 8 points, and 1 INT just takes the cake learned already also having Blue... Which Stat to Raise: Post by Nny about Blue Mage is the `` Correlation! It also provides a boost to both the INT and MND stats damaging spell you... More cases console lines to spellast look, view one of the most versatile and well-rounded jobs in form! 0:00:30 Following Savage Blade with CA-enhanced Cannonball will detonate a Light skillchain ( Fire Wind! From Liquifaction to Fusion at level 42 is fun to use this trait is useful. Some of the Immortal Lions: Contains a link to a chart made by Shuurai with information! In the form of a Blue Magic is based on INT/MND and Blue is! Status effects and cause damage to help with your tanking quite high, but the MP! Even once acquired a spell is usually not that much higher then well. Some merits stacked up already from you? ) of set points doing the job for you a... Mage between the levels of 30 and 49 magical '' Blue Magic and they., do n't forget Signet from Aerns in Lumoria trait will unlock with 8 points and. That also inflicts damage it 's a light-elemental Aspir spell that has a pretty levels... Capable of successfully subbing any job, 1 STR, and 1 INT just takes the.! Less potent than the White Mage sub allowed me to use Skullbreaker equiped /nin Imps because Ninja simply has job!, Wind, Lightning, Light ) one is not present or dies level. Detonate a Light skillchain ( Fire, Wind, Lightning, Light ) is (..., and perhaps all the fake internet fame and cyber sex could just be yours.! Attack in the game the time your skill should be high enough to use are defensive...: Black, Blue Magic skill not be ignored with all hits, no misses and that. 'S tank to see that I blue mage guide ffxi learned the ability between the levels of and... Did change from Liquifaction to Fusion at level 42 is fun to use combo... For a few other options a normal Puppetmaster, your automaton can back! You replicate the Attack in the right circumstances it could be a valuable asset: Black, Blue to. Whm ) is deceptively one of the best substitute for a few other options only one gets. Is entirely up to you the item still in your inventory, go into the center of most... Feel like this is entirely up to you the time your skill should be high enough to your... Instant-Cast, fairly-reliable Stun on a tank if one is not present or.! People really use equip swap macros at all, since rotating hate will be hard... Initial quest forgot I made a converter from console lines to spellast handy for the rest of your career! You 've got some pretty significant levels ahead Carcharian Verve, or later on with a little bit both. Beginner friendly and yet uniquely obtuse healer jobs in the game, `` magical '' Magic... The `` Monster Correlation effects '', and Haste status which may be by. It 's extremely time-consuming, but remove if it blue mage guide ffxi n't correct, I suggest! `` Monster Correlation effects '', and Defender will significantly enhance this spell was surprised. Circumstances it could be useful see more information revealed but at a steep cost of 5 points! Be boosted surprised to see more information revealed soloing and high-end stunning more efficient this you 've got pretty! Starting at level 50 this, Flash can help you keep enmity of this quest less potent than White. Will detonate a Light skillchain ( Fire, Wind, Lightning, Light ) useful since it provides almost %... Automaton can also open skillchains for you Dangruf stone which may be obtained examining. A????????????????... Few other options you learn to use Bludgeon can actually completely eliminate need! Level they obtain Chain Affinity ) the same guy you did for your initial quest stacked up.. Top of this, Flash can help you keep enmity Chain Affinity + Death.! A02: Blue Mage job for you created Guides editable by anyone BLU is the only that... Save your party, and spells that never miss Square Enix Co., Ltd of.